diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-03 13:34:27 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-03 13:34:27 +0100 |
commit | 2585dc3cab48ccad0cfa0c63354662d656c86c46 (patch) | |
tree | 579851837f35842e5ed682c912c470d68df79183 /mwe/events/include | |
parent | 5deb950619dff9dde8b49520b23e3ce4001afbee (diff) |
`make format`
Diffstat (limited to 'mwe/events/include')
-rw-r--r-- | mwe/events/include/event.h | 26 | ||||
-rw-r--r-- | mwe/events/include/eventHandler.h | 1 | ||||
-rw-r--r-- | mwe/events/include/gameObject.h | 2 | ||||
-rw-r--r-- | mwe/events/include/iKeyListener.h | 19 | ||||
-rw-r--r-- | mwe/events/include/iMouseListener.h | 23 | ||||
-rw-r--r-- | mwe/events/include/inputSystem.h | 27 | ||||
-rw-r--r-- | mwe/events/include/keyCodes.h | 16 | ||||
-rw-r--r-- | mwe/events/include/keyListenerTest.h | 8 | ||||
-rw-r--r-- | mwe/events/include/loopManager.h | 6 | ||||
-rw-r--r-- | mwe/events/include/mouseListenerTest.h | 12 | ||||
-rw-r--r-- | mwe/events/include/uiObject.h | 74 | ||||
-rw-r--r-- | mwe/events/include/uiRenderer.h | 18 | ||||
-rw-r--r-- | mwe/events/include/window.h | 30 |
13 files changed, 129 insertions, 133 deletions
diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h index 62d8974..16c75bf 100644 --- a/mwe/events/include/event.h +++ b/mwe/events/include/event.h @@ -6,8 +6,6 @@ #include <string> #include <unordered_map> #include <variant> -#include "keyCodes.h" -#include "customTypes.h" class UUIDGenerator { public: static std::uint32_t getUniqueID() { @@ -66,16 +64,16 @@ public: }; class MouseClickEvent : public Event { public: - MouseClickEvent(int x, int y, MouseButton button); - + MouseClickEvent(int x, int y, MouseButton button); + REGISTER_EVENT_TYPE("KeyClickedEvent"); std::pair<int, int> getMousePosition() const; - MouseButton getButton() const { return button; } + MouseButton getButton() const { return button; } private: - int mouseX = 0; + int mouseX = 0; int mouseY = 0; - MouseButton button; + MouseButton button; }; // KeyReleasedEvent class class KeyReleasedEvent : public Event { @@ -112,6 +110,7 @@ public: std::pair<int, int> getMousePosition() const; MouseButton getMouseButton() const; + private: int mouseX = 0; int mouseY = 0; @@ -124,6 +123,7 @@ public: REGISTER_EVENT_TYPE(MouseMovedEvent) std::pair<int, int> getMousePosition() const; + private: int mouseX = 0; int mouseY = 0; @@ -141,20 +141,20 @@ private: }; class TextSubmitEvent : public Event { public: - TextSubmitEvent(std::string submittedText); + TextSubmitEvent(std::string submittedText); - REGISTER_EVENT_TYPE(TextSubmitEvent) + REGISTER_EVENT_TYPE(TextSubmitEvent) - std::string getText() const; + std::string getText() const; private: - std::string text; + std::string text; }; class ShutDownEvent : public Event { public: - ShutDownEvent() : Event("ShutDownEvent"){}; + ShutDownEvent() : Event("ShutDownEvent") {}; - REGISTER_EVENT_TYPE(ShutDownEvent) + REGISTER_EVENT_TYPE(ShutDownEvent) private: }; diff --git a/mwe/events/include/eventHandler.h b/mwe/events/include/eventHandler.h index 7d8f20a..aa8f63b 100644 --- a/mwe/events/include/eventHandler.h +++ b/mwe/events/include/eventHandler.h @@ -3,7 +3,6 @@ #include <functional> #include <iostream> - template <typename EventType> using EventHandler = std::function<void(const EventType & e)>; diff --git a/mwe/events/include/gameObject.h b/mwe/events/include/gameObject.h index de5f3fe..48e239b 100644 --- a/mwe/events/include/gameObject.h +++ b/mwe/events/include/gameObject.h @@ -3,7 +3,7 @@ #include <string> class GameObject { public: - GameObject(){} + GameObject() {} // template <typename... Args> // void addSpriteComponent(Args &&... args); diff --git a/mwe/events/include/iKeyListener.h b/mwe/events/include/iKeyListener.h index 5f39ece..5fee2eb 100644 --- a/mwe/events/include/iKeyListener.h +++ b/mwe/events/include/iKeyListener.h @@ -1,21 +1,20 @@ #pragma once #include "event.h" -#include "eventManager.h" #include "eventHandler.h" +#include "eventManager.h" class IKeyListener { public: - virtual ~IKeyListener(); - virtual void onKeyPressed(const KeyPressedEvent& event) = 0; - virtual void onKeyReleased(const KeyReleasedEvent& event) = 0; + virtual ~IKeyListener(); + virtual void onKeyPressed(const KeyPressedEvent & event) = 0; + virtual void onKeyReleased(const KeyReleasedEvent & event) = 0; protected: - void subscribeEvents(int listenerId = 0); - void unsubscribeEvents(int listenerId = 0); + void subscribeEvents(int listenerId = 0); + void unsubscribeEvents(int listenerId = 0); void activate(int listenerId = 0) { subscribeEvents(listenerId); } - void deactivate(int listenerId = 0) { unsubscribeEvents(listenerId); } + void deactivate(int listenerId = 0) { unsubscribeEvents(listenerId); } private: - EventHandler<KeyPressedEvent> keyPressedHandler; - EventHandler<KeyReleasedEvent> keyReleasedHandler; + EventHandler<KeyPressedEvent> keyPressedHandler; + EventHandler<KeyReleasedEvent> keyReleasedHandler; }; - diff --git a/mwe/events/include/iMouseListener.h b/mwe/events/include/iMouseListener.h index 7d840c1..5b1181c 100644 --- a/mwe/events/include/iMouseListener.h +++ b/mwe/events/include/iMouseListener.h @@ -5,19 +5,20 @@ class IMouseListener { public: - virtual ~IMouseListener(); + virtual ~IMouseListener(); + + virtual void onMouseClicked(const MouseClickEvent & event) = 0; + virtual void onMousePressed(const MousePressedEvent & event) = 0; + virtual void onMouseReleased(const MouseReleasedEvent & event) = 0; + virtual void onMouseMoved(const MouseMovedEvent & event) = 0; - virtual void onMouseClicked(const MouseClickEvent& event) = 0; - virtual void onMousePressed(const MousePressedEvent& event) = 0; - virtual void onMouseReleased(const MouseReleasedEvent& event) = 0; - virtual void onMouseMoved(const MouseMovedEvent& event) = 0; protected: - void subscribeEvents(int listenerId = 0); - void unsubscribeEvents(int listenerId = 0); + void subscribeEvents(int listenerId = 0); + void unsubscribeEvents(int listenerId = 0); private: - EventHandler<MouseClickEvent> mouseClickHandler; - EventHandler<MousePressedEvent> mousePressHandler; - EventHandler<MouseReleasedEvent> mouseReleaseHandler; - EventHandler<MouseMovedEvent> mouseMoveHandler; + EventHandler<MouseClickEvent> mouseClickHandler; + EventHandler<MousePressedEvent> mousePressHandler; + EventHandler<MouseReleasedEvent> mouseReleaseHandler; + EventHandler<MouseMovedEvent> mouseMoveHandler; }; diff --git a/mwe/events/include/inputSystem.h b/mwe/events/include/inputSystem.h index c20562d..3e53b7c 100644 --- a/mwe/events/include/inputSystem.h +++ b/mwe/events/include/inputSystem.h @@ -1,24 +1,23 @@ #pragma once -#include <vector> -#include "uiObject.h" #include "event.h" -#include "keyCodes.h" #include "eventManager.h" +#include "keyCodes.h" +#include "uiObject.h" +#include <vector> class InputSystem { public: - InputSystem(); - void registerButton(Button* button); - void registerText(Text* label); - void registerTextInput(TextInput* input); - void processInput(); + InputSystem(); + void registerButton(Button * button); + void registerText(Text * label); + void registerTextInput(TextInput * input); + void processInput(); private: - std::vector<Button*> buttons; - std::vector<TextInput*> textInputs; - std::vector<Text*> texts; - void processMouseClick(int mouseX, int mouseY); + std::vector<Button *> buttons; + std::vector<TextInput *> textInputs; + std::vector<Text *> texts; + void processMouseClick(int mouseX, int mouseY); void processInputField(int mouseX, int mouseY); void processKeyPress(Keycode); - void processTextInput(const std::string& text); - + void processTextInput(const std::string & text); }; diff --git a/mwe/events/include/keyCodes.h b/mwe/events/include/keyCodes.h index 61deba2..73ba1cd 100644 --- a/mwe/events/include/keyCodes.h +++ b/mwe/events/include/keyCodes.h @@ -4,14 +4,14 @@ #include <unordered_map> using Keycode = uint16_t; enum class MouseButton { - None = 0, - Left_Mouse = 1, - Right_Mouse = 2, - Middle_Mouse = 3, - X1_Mouse = 4, - X2_Mouse = 5, - Scroll_Up = 6, - Scroll_Down = 7, + None = 0, + Left_Mouse = 1, + Right_Mouse = 2, + Middle_Mouse = 3, + X1_Mouse = 4, + X2_Mouse = 5, + Scroll_Up = 6, + Scroll_Down = 7, }; enum : Keycode { // From glfw3.h diff --git a/mwe/events/include/keyListenerTest.h b/mwe/events/include/keyListenerTest.h index 5990cd1..08f3feb 100644 --- a/mwe/events/include/keyListenerTest.h +++ b/mwe/events/include/keyListenerTest.h @@ -4,9 +4,9 @@ class KeyListenerTest : public IKeyListener { public: - KeyListenerTest(int listenerId); - ~KeyListenerTest(); + KeyListenerTest(int listenerId); + ~KeyListenerTest(); - void onKeyPressed(const KeyPressedEvent& event) override; - void onKeyReleased(const KeyReleasedEvent& event) override; + void onKeyPressed(const KeyPressedEvent & event) override; + void onKeyReleased(const KeyReleasedEvent & event) override; }; diff --git a/mwe/events/include/loopManager.h b/mwe/events/include/loopManager.h index 289ff0f..9959c94 100644 --- a/mwe/events/include/loopManager.h +++ b/mwe/events/include/loopManager.h @@ -5,10 +5,10 @@ //#include "combinedEvent.h" #include "eventHandler.h" #include "eventManager.h" +#include "inputSystem.h" #include "loopManager.h" -#include "uiRenderer.h" #include "uiObject.h" -#include "inputSystem.h" +#include "uiRenderer.h" #include <memory> class LoopManager { public: @@ -23,7 +23,7 @@ private: void lateUpdate(); void fixedUpdate(); void render(); - void onShutdown(const ShutDownEvent& e); + void onShutdown(const ShutDownEvent & e); bool gameRunning = false; WindowManager window; int timeScale = 1; diff --git a/mwe/events/include/mouseListenerTest.h b/mwe/events/include/mouseListenerTest.h index dae04f5..ca9afc5 100644 --- a/mwe/events/include/mouseListenerTest.h +++ b/mwe/events/include/mouseListenerTest.h @@ -4,11 +4,11 @@ class MouseListenerTest : public IMouseListener { public: - MouseListenerTest(int listenerId); - ~MouseListenerTest(); + MouseListenerTest(int listenerId); + ~MouseListenerTest(); - void onMouseClicked(const MouseClickEvent& event) override; - void onMousePressed(const MousePressedEvent& event) override; - void onMouseReleased(const MouseReleasedEvent& event) override; - void onMouseMoved(const MouseMovedEvent& event) override; + void onMouseClicked(const MouseClickEvent & event) override; + void onMousePressed(const MousePressedEvent & event) override; + void onMouseReleased(const MouseReleasedEvent & event) override; + void onMouseMoved(const MouseMovedEvent & event) override; }; diff --git a/mwe/events/include/uiObject.h b/mwe/events/include/uiObject.h index 893232d..23efe44 100644 --- a/mwe/events/include/uiObject.h +++ b/mwe/events/include/uiObject.h @@ -1,70 +1,68 @@ #pragma once +#include "event.h" +#include "eventHandler.h" #include "gameObject.h" #include <SDL2/SDL.h> #include <SDL_ttf.h> -#include "event.h" -#include "eventHandler.h" #include <functional> struct Alignment { - enum class Horizontal { LEFT, CENTER, RIGHT }; - enum class Vertical { TOP, MIDDLE, BOTTOM }; - enum class PositioningMode { RELATIVE, STATIC,ABSOLUTE }; + enum class Horizontal { LEFT, CENTER, RIGHT }; + enum class Vertical { TOP, MIDDLE, BOTTOM }; + enum class PositioningMode { RELATIVE, STATIC, ABSOLUTE }; - Horizontal horizontal = Horizontal::CENTER; - Vertical vertical = Vertical::MIDDLE; - PositioningMode mode = PositioningMode::RELATIVE; + Horizontal horizontal = Horizontal::CENTER; + Vertical vertical = Vertical::MIDDLE; + PositioningMode mode = PositioningMode::RELATIVE; - int staticX = 0; - int staticY = 0; + int staticX = 0; + int staticY = 0; - int marginTop = 0; - int marginBottom = 0; - int marginLeft = 0; - int marginRight = 0; + int marginTop = 0; + int marginBottom = 0; + int marginLeft = 0; + int marginRight = 0; }; -struct RGBColor{ +struct RGBColor { int red; int green; int blue; }; -class UIObject : public GameObject{ - public: - UIObject(int width,int height); +class UIObject : public GameObject { +public: + UIObject(int width, int height); virtual ~UIObject() {} int width; int height; int x; int y; }; -class Button : public UIObject{ - public: - Button(int width,int height); +class Button : public UIObject { +public: + Button(int width, int height); RGBColor color; std::function<void()> onClick; - }; -class Text : public UIObject{ - public: - Text(int width,int height); +class Text : public UIObject { +public: + Text(int width, int height); std::string text; int size; Alignment alignment; //font resource - TTF_Font *font; + TTF_Font * font; RGBColor color; }; class TextInput : public UIObject { public: - TextInput(int width, int height); - std::string textBuffer; - std::string placeholder; - bool isActive = false; - RGBColor textColor; - RGBColor backgroundColor; - size_t maxLength = 100; - Alignment alignment; - TTF_Font* font = nullptr; - std::function<void()> onSubmit; - std::function<void()> onFocus; + TextInput(int width, int height); + std::string textBuffer; + std::string placeholder; + bool isActive = false; + RGBColor textColor; + RGBColor backgroundColor; + size_t maxLength = 100; + Alignment alignment; + TTF_Font * font = nullptr; + std::function<void()> onSubmit; + std::function<void()> onFocus; }; - diff --git a/mwe/events/include/uiRenderer.h b/mwe/events/include/uiRenderer.h index 32acecf..8f22fdf 100644 --- a/mwe/events/include/uiRenderer.h +++ b/mwe/events/include/uiRenderer.h @@ -1,21 +1,21 @@ #pragma once +#include "uiObject.h" #include <SDL2/SDL.h> #include <SDL2/SDL_ttf.h> #include <string> -#include "uiObject.h" class UIRenderer { public: - UIRenderer(SDL_Renderer* renderer); - ~UIRenderer(); + UIRenderer(SDL_Renderer * renderer); + ~UIRenderer(); - void render(UIObject* uiObject); + void render(UIObject * uiObject); private: - SDL_Renderer* renderer; - TTF_Font* font; + SDL_Renderer * renderer; + TTF_Font * font; - void renderButton(Button* button); - void renderText(Text* text); - void renderTextInput(TextInput* textInput); + void renderButton(Button * button); + void renderText(Text * text); + void renderTextInput(TextInput * textInput); }; diff --git a/mwe/events/include/window.h b/mwe/events/include/window.h index 3c34d4c..bd75c4a 100644 --- a/mwe/events/include/window.h +++ b/mwe/events/include/window.h @@ -1,27 +1,27 @@ #pragma once -#include <SDL2/SDL.h> -#include <vector> #include "uiObject.h" #include "uiRenderer.h" +#include <SDL2/SDL.h> +#include <vector> class WindowManager { public: - WindowManager(); - virtual ~WindowManager(); + WindowManager(); + virtual ~WindowManager(); - bool initWindow(); - void destroyWindow(); - SDL_Renderer* getRenderer(); + bool initWindow(); + void destroyWindow(); + SDL_Renderer * getRenderer(); - void addUIObject(UIObject* uiObject); - void renderUIObjects(); + void addUIObject(UIObject * uiObject); + void renderUIObjects(); private: - const int SCREEN_WIDTH = 800; - const int SCREEN_HEIGHT = 600; - SDL_Window* window = nullptr; - SDL_Renderer* renderer = nullptr; + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window * window = nullptr; + SDL_Renderer * renderer = nullptr; - UIRenderer* uiRenderer; - std::vector<UIObject*> uiObjects; + UIRenderer * uiRenderer; + std::vector<UIObject *> uiObjects; }; |