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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-03 10:49:19 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-03 10:49:19 +0100 |
commit | ed8534e2d150428bcbc4a6df8940323ae8db2925 (patch) | |
tree | b8c2402d13a4de190539e781c037c69d779cf95a /mwe/events/include/uiRenderer.h | |
parent | 5e833bba513d97c39f4e0d26b45a9095c32812a6 (diff) |
fixed gameloop double window and event poc is working again
Diffstat (limited to 'mwe/events/include/uiRenderer.h')
-rw-r--r-- | mwe/events/include/uiRenderer.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/mwe/events/include/uiRenderer.h b/mwe/events/include/uiRenderer.h index 286ac1f..32acecf 100644 --- a/mwe/events/include/uiRenderer.h +++ b/mwe/events/include/uiRenderer.h @@ -1,15 +1,19 @@ #pragma once #include <SDL2/SDL.h> #include <SDL2/SDL_ttf.h> +#include <string> #include "uiObject.h" class UIRenderer { public: UIRenderer(SDL_Renderer* renderer); + ~UIRenderer(); + void render(UIObject* uiObject); private: SDL_Renderer* renderer; + TTF_Font* font; void renderButton(Button* button); void renderText(Text* text); |