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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
commit06f65659fc6ffde7cabd2135040cbfbf089e5a24 (patch)
treee3570bea52b87b6919550ee81d17927ccbc11cc5 /mwe/events/include/timer.h
parent128969619a22dfc17a9ea35335c0d21c6ad0c954 (diff)
parent6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff)
merge `origin/master` into `master`
Diffstat (limited to 'mwe/events/include/timer.h')
-rw-r--r--mwe/events/include/timer.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/mwe/events/include/timer.h b/mwe/events/include/timer.h
new file mode 100644
index 0000000..22383b2
--- /dev/null
+++ b/mwe/events/include/timer.h
@@ -0,0 +1,31 @@
+#pragma once
+
+#include <SDL2/SDL.h>
+
+class LoopTimer {
+public:
+ static LoopTimer & getInstance();
+ void start();
+ void update();
+ double getDeltaTime() const;
+ int getCurrentTime() const;
+ void advanceFixedUpdate();
+ double getFixedDeltaTime() const;
+ void setFPS(int FPS);
+ int getFPS() const;
+ void enforceFrameRate();
+ double getLag() const;
+
+private:
+ LoopTimer();
+ int FPS = 50;
+ double gameScale = 1;
+ double maximumDeltaTime = 0.25;
+ double deltaTime;
+ double frameTargetTime = FPS / 1000;
+ double fixedDeltaTime = 0.01;
+ double elapsedTime;
+ double elapsedFixedTime;
+ double time;
+ uint64_t lastFrameTime;
+};