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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-03 13:34:27 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-03 13:34:27 +0100
commit2585dc3cab48ccad0cfa0c63354662d656c86c46 (patch)
tree579851837f35842e5ed682c912c470d68df79183 /mwe/events/include/loopManager.h
parent5deb950619dff9dde8b49520b23e3ce4001afbee (diff)
`make format`
Diffstat (limited to 'mwe/events/include/loopManager.h')
-rw-r--r--mwe/events/include/loopManager.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/mwe/events/include/loopManager.h b/mwe/events/include/loopManager.h
index 289ff0f..9959c94 100644
--- a/mwe/events/include/loopManager.h
+++ b/mwe/events/include/loopManager.h
@@ -5,10 +5,10 @@
//#include "combinedEvent.h"
#include "eventHandler.h"
#include "eventManager.h"
+#include "inputSystem.h"
#include "loopManager.h"
-#include "uiRenderer.h"
#include "uiObject.h"
-#include "inputSystem.h"
+#include "uiRenderer.h"
#include <memory>
class LoopManager {
public:
@@ -23,7 +23,7 @@ private:
void lateUpdate();
void fixedUpdate();
void render();
- void onShutdown(const ShutDownEvent& e);
+ void onShutdown(const ShutDownEvent & e);
bool gameRunning = false;
WindowManager window;
int timeScale = 1;