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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-28 17:58:53 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-28 17:58:53 +0100
commit5e833bba513d97c39f4e0d26b45a9095c32812a6 (patch)
tree57c2c6dfdb977a60425c4ca25d21e79fd5f02cf2 /mwe/events/include/loopManager.h
parentf2136f836f9b9e9a6a6698f7bc6fba85a27ebebf (diff)
button working
Diffstat (limited to 'mwe/events/include/loopManager.h')
-rw-r--r--mwe/events/include/loopManager.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/mwe/events/include/loopManager.h b/mwe/events/include/loopManager.h
index baffb94..289ff0f 100644
--- a/mwe/events/include/loopManager.h
+++ b/mwe/events/include/loopManager.h
@@ -6,6 +6,10 @@
#include "eventHandler.h"
#include "eventManager.h"
#include "loopManager.h"
+#include "uiRenderer.h"
+#include "uiObject.h"
+#include "inputSystem.h"
+#include <memory>
class LoopManager {
public:
LoopManager();
@@ -19,6 +23,7 @@ private:
void lateUpdate();
void fixedUpdate();
void render();
+ void onShutdown(const ShutDownEvent& e);
bool gameRunning = false;
WindowManager window;
int timeScale = 1;
@@ -26,4 +31,6 @@ private:
double currentTime;
double t = 0.0;
double dt = 0.01;
+ std::unique_ptr<InputSystem> inputSystem;
+ EventHandler<ShutDownEvent> shutdownHandler;
};