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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-28 17:58:53 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-28 17:58:53 +0100 |
commit | 5e833bba513d97c39f4e0d26b45a9095c32812a6 (patch) | |
tree | 57c2c6dfdb977a60425c4ca25d21e79fd5f02cf2 /mwe/events/CMakeLists.txt | |
parent | f2136f836f9b9e9a6a6698f7bc6fba85a27ebebf (diff) |
button working
Diffstat (limited to 'mwe/events/CMakeLists.txt')
-rw-r--r-- | mwe/events/CMakeLists.txt | 37 |
1 files changed, 21 insertions, 16 deletions
diff --git a/mwe/events/CMakeLists.txt b/mwe/events/CMakeLists.txt index 096b8ad..12e45a7 100644 --- a/mwe/events/CMakeLists.txt +++ b/mwe/events/CMakeLists.txt @@ -2,34 +2,39 @@ cmake_minimum_required(VERSION 3.5) project(gameloop) # Set the C++ standard (optional, but good practice) -set(CMAKE_C_STANDARD 11) +set(CMAKE_C_STANDARD 17) set(CMAKE_CXX_STANDARD 20) set(CMAKE_EXPORT_COMPILE_COMMANDS 1) set(CMAKE_BUILD_TYPE Debug) # Find the SDL2 package find_package(SDL2 REQUIRED) +# Find the SDL2_ttf package +find_package(SDL2_ttf REQUIRED) add_executable(gameloop - src/window.cpp - src/main.cpp - src/eventManager.cpp - src/event.cpp - src/loopManager.cpp - src/timer.cpp - src/keyCodes.cpp - src/eventHandler.cpp - src/iMouseListener.cpp - src/iKeyListener.cpp - src/mouseListenerTest.cpp - src/keyListenerTest.cpp + src/window.cpp + src/main.cpp + src/eventManager.cpp + src/event.cpp + src/loopManager.cpp + src/timer.cpp + src/keyCodes.cpp + src/eventHandler.cpp + src/iMouseListener.cpp + src/iKeyListener.cpp + src/mouseListenerTest.cpp + src/keyListenerTest.cpp + src/inputSystem.cpp + src/uiRenderer.cpp + src/uiObject.cpp ) -add_subdirectory(../../lib/SDL_ttf SDL_ttf) -# Link the SDL2 library to your project -target_link_libraries(gameloop ${SDL2_LIBRARIES}) + +target_link_libraries(gameloop ${SDL2_LIBRARIES} SDL2_ttf::SDL2_ttf) # Include SDL2 header files and project headers target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) +# Copy font files to the build directory file(COPY ${PROJECT_SOURCE_DIR}/font DESTINATION ${CMAKE_BINARY_DIR}) |