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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
commit06f65659fc6ffde7cabd2135040cbfbf089e5a24 (patch)
treee3570bea52b87b6919550ee81d17927ccbc11cc5 /mwe/events/CMakeLists.txt
parent128969619a22dfc17a9ea35335c0d21c6ad0c954 (diff)
parent6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff)
merge `origin/master` into `master`
Diffstat (limited to 'mwe/events/CMakeLists.txt')
-rw-r--r--mwe/events/CMakeLists.txt31
1 files changed, 31 insertions, 0 deletions
diff --git a/mwe/events/CMakeLists.txt b/mwe/events/CMakeLists.txt
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+++ b/mwe/events/CMakeLists.txt
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+cmake_minimum_required(VERSION 3.5)
+project(gameloop)
+
+# Set the C++ standard (optional, but good practice)
+set(CMAKE_C_STANDARD 11)
+set(CMAKE_CXX_STANDARD 20)
+set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
+set(CMAKE_BUILD_TYPE Debug)
+
+# Find the SDL2 package
+find_package(SDL2 REQUIRED)
+
+add_executable(gameloop
+ src/window.cpp
+ src/main.cpp
+ #src/eventHandler.cpp
+ src/eventManager.cpp
+ src/event.cpp
+ src/loopManager.cpp
+ src/timer.cpp
+ src/keyCodes.cpp
+ src/eventHandler.cpp
+)
+
+# Link the SDL2 library to your project
+target_link_libraries(gameloop ${SDL2_LIBRARIES})
+
+# Include SDL2 header files and project headers
+target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS})
+target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include)
+