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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-04 08:28:18 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-04 08:28:18 +0100 |
commit | 06f65659fc6ffde7cabd2135040cbfbf089e5a24 (patch) | |
tree | e3570bea52b87b6919550ee81d17927ccbc11cc5 /mwe/events/CMakeLists.txt | |
parent | 128969619a22dfc17a9ea35335c0d21c6ad0c954 (diff) | |
parent | 6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff) |
merge `origin/master` into `master`
Diffstat (limited to 'mwe/events/CMakeLists.txt')
-rw-r--r-- | mwe/events/CMakeLists.txt | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/mwe/events/CMakeLists.txt b/mwe/events/CMakeLists.txt new file mode 100644 index 0000000..585d869 --- /dev/null +++ b/mwe/events/CMakeLists.txt @@ -0,0 +1,31 @@ +cmake_minimum_required(VERSION 3.5) +project(gameloop) + +# Set the C++ standard (optional, but good practice) +set(CMAKE_C_STANDARD 11) +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_EXPORT_COMPILE_COMMANDS 1) +set(CMAKE_BUILD_TYPE Debug) + +# Find the SDL2 package +find_package(SDL2 REQUIRED) + +add_executable(gameloop + src/window.cpp + src/main.cpp + #src/eventHandler.cpp + src/eventManager.cpp + src/event.cpp + src/loopManager.cpp + src/timer.cpp + src/keyCodes.cpp + src/eventHandler.cpp +) + +# Link the SDL2 library to your project +target_link_libraries(gameloop ${SDL2_LIBRARIES}) + +# Include SDL2 header files and project headers +target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) +target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) + |