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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:53:02 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:53:02 +0200
commita8a7ff90dfd626ea76dd9e9fe00c7854a7b9f31f (patch)
tree2724ddce9d181770e7ca745900af76ed64194451 /mwe/events/CMakeLists.txt
parent39054829fa69bcfa2b468015dc3852a2f8deac9f (diff)
parentb5e83d076f356c6d01b7bbc1f033db4850356c0d (diff)
Merge branch 'wouter/events-poc' of github.com:lonkaars/crepe
Diffstat (limited to 'mwe/events/CMakeLists.txt')
-rw-r--r--mwe/events/CMakeLists.txt31
1 files changed, 31 insertions, 0 deletions
diff --git a/mwe/events/CMakeLists.txt b/mwe/events/CMakeLists.txt
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+cmake_minimum_required(VERSION 3.5)
+project(gameloop)
+
+# Set the C++ standard (optional, but good practice)
+set(CMAKE_C_STANDARD 11)
+set(CMAKE_CXX_STANDARD 20)
+set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
+set(CMAKE_BUILD_TYPE Debug)
+
+# Find the SDL2 package
+find_package(SDL2 REQUIRED)
+
+add_executable(gameloop
+ src/window.cpp
+ src/main.cpp
+ #src/eventHandler.cpp
+ src/eventManager.cpp
+ src/event.cpp
+ src/loopManager.cpp
+ src/timer.cpp
+ src/keyCodes.cpp
+ src/eventHandler.cpp
+)
+
+# Link the SDL2 library to your project
+target_link_libraries(gameloop ${SDL2_LIBRARIES})
+
+# Include SDL2 header files and project headers
+target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS})
+target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include)
+