diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:27:58 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:27:58 +0100 |
commit | 03e493012edc106b00bc5676c1830ce2085a7ff9 (patch) | |
tree | ff06d4314552e82f98d08c52d7a15edb3a74436e /mwe/ecs-memory-efficient | |
parent | 21f5b66d0bcc13d903800adf3bb614e380ff8591 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge remote-tracking branch 'origin/master' into niels/sorting_rendering
Diffstat (limited to 'mwe/ecs-memory-efficient')
-rw-r--r-- | mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp | 3 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/inc/GameObjectMax.hpp | 9 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/src/ComponentManager.cpp | 9 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/src/GameObjectMax.cpp | 3 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/src/main.cpp | 8 |
5 files changed, 12 insertions, 20 deletions
diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp index ff8fde4..fa95952 100644 --- a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp +++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp @@ -54,8 +54,7 @@ size_t ContiguousContainer<T>::getSize() const { // Function that returns a vector of references to all stored objects template <typename T> -std::vector<std::reference_wrapper<T>> -ContiguousContainer<T>::getAllReferences() { +std::vector<std::reference_wrapper<T>> ContiguousContainer<T>::getAllReferences() { std::vector<std::reference_wrapper<T>> references; references.reserve(mSize); // Reserve space to avoid reallocation for (size_t i = 0; i < mSize; ++i) { diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp index be3ffa2..909b4be 100644 --- a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp +++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp @@ -2,18 +2,15 @@ template <typename... Args> void GameObject::addSpriteComponent(Args &&... args) { - ComponentManager::GetInstance().addSpriteComponent( - std::forward<Args>(args)...); + ComponentManager::GetInstance().addSpriteComponent(std::forward<Args>(args)...); } template <typename... Args> void GameObject::addRigidbodyComponent(Args &&... args) { - ComponentManager::GetInstance().addRigidbodyComponent( - std::forward<Args>(args)...); + ComponentManager::GetInstance().addRigidbodyComponent(std::forward<Args>(args)...); } template <typename... Args> void GameObject::addColiderComponent(Args &&... args) { - ComponentManager::GetInstance().addColiderComponent( - std::forward<Args>(args)...); + ComponentManager::GetInstance().addColiderComponent(std::forward<Args>(args)...); } diff --git a/mwe/ecs-memory-efficient/src/ComponentManager.cpp b/mwe/ecs-memory-efficient/src/ComponentManager.cpp index 8c1fd23..e7a8866 100644 --- a/mwe/ecs-memory-efficient/src/ComponentManager.cpp +++ b/mwe/ecs-memory-efficient/src/ComponentManager.cpp @@ -6,17 +6,14 @@ ComponentManager & ComponentManager::GetInstance() { return mInstance; } ComponentManager::ComponentManager() {} -std::vector<std::reference_wrapper<Sprite>> -ComponentManager::getAllSpriteReferences() { +std::vector<std::reference_wrapper<Sprite>> ComponentManager::getAllSpriteReferences() { return mSpriteContainer.getAllReferences(); } -std::vector<std::reference_wrapper<Rigidbody>> -ComponentManager::getAllRigidbodyReferences() { +std::vector<std::reference_wrapper<Rigidbody>> ComponentManager::getAllRigidbodyReferences() { return mRigidbodyContainer.getAllReferences(); } -std::vector<std::reference_wrapper<Colider>> -ComponentManager::getAllColiderReferences() { +std::vector<std::reference_wrapper<Colider>> ComponentManager::getAllColiderReferences() { return mColiderContainer.getAllReferences(); } diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp index 753c8e2..0516f68 100644 --- a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp +++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp @@ -2,8 +2,7 @@ #include "ComponentManager.h" -GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, - int layer) +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) : mId(id), mName(name), mTag(tag), diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp index 9c6f2aa..b564b8c 100644 --- a/mwe/ecs-memory-efficient/src/main.cpp +++ b/mwe/ecs-memory-efficient/src/main.cpp @@ -50,10 +50,10 @@ int main() { delete gameObject[i]; } - auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>( - stopAdding - startAdding); - auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>( - stopLooping - stopAdding); + auto Addtime + = std::chrono::duration_cast<std::chrono::microseconds>(stopAdding - startAdding); + auto LoopTime + = std::chrono::duration_cast<std::chrono::microseconds>(stopLooping - stopAdding); std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; } |