diff options
author | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-10-05 12:28:58 +0200 |
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committer | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-10-05 12:28:58 +0200 |
commit | 809db83cd515c6c2b1d404811354208cf97a5c07 (patch) | |
tree | 176eba210b8a55966611f3f6be6b200f39918a70 /mwe/ecs-memory-efficient/src | |
parent | c767ef1e3d1d78e50eb1b6d9824b1c8961d68524 (diff) |
Improved test
Diffstat (limited to 'mwe/ecs-memory-efficient/src')
-rw-r--r-- | mwe/ecs-memory-efficient/src/main.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp index 71b6b3c..c25816b 100644 --- a/mwe/ecs-memory-efficient/src/main.cpp +++ b/mwe/ecs-memory-efficient/src/main.cpp @@ -10,9 +10,9 @@ int main() { auto startAdding = std::chrono::high_resolution_clock::now(); - GameObject* gameObject[1000]; + GameObject* gameObject[100000]; - for(int i = 0; i < 1000; ++i) { + for(int i = 0; i < 100000; ++i) { gameObject[i] = new GameObject(i, "Name", "Tag", 0); gameObject[i]->addSpriteComponent("C:/Test"); @@ -26,24 +26,24 @@ int main() { std::vector<std::reference_wrapper<Sprite>> allSprites = ComponentManager::GetInstance().getAllSpriteReferences(); for(Sprite& sprite : allSprites) { - std::cout << sprite.mPath << std::endl; + //std::cout << sprite.mPath << std::endl; } - std::cout << std::endl; + //std::cout << std::endl; std::vector<std::reference_wrapper<Rigidbody>> allRigidbody = ComponentManager::GetInstance().getAllRigidbodyReferences(); for(Rigidbody& rigidbody : allRigidbody) { - std::cout << rigidbody.mMass << " " << rigidbody.mGravityScale << " " << rigidbody.mBodyType << std::endl; + //std::cout << rigidbody.mMass << " " << rigidbody.mGravityScale << " " << rigidbody.mBodyType << std::endl; } - std::cout << std::endl; + //std::cout << std::endl; std::vector<std::reference_wrapper<Colider>> allColider = ComponentManager::GetInstance().getAllColiderReferences(); for(Colider& colider : allColider) { - std::cout << colider.mSize << std::endl; + //std::cout << colider.mSize << std::endl; } auto stopLooping = std::chrono::high_resolution_clock::now(); - for (int i = 0; i < 1000; ++i) { + for (int i = 0; i < 100000; ++i) { delete gameObject[i]; } |