diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 |
commit | e8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch) | |
tree | 7919d13a79d52f1365bc19bf1b435a6264ee5512 /mwe/ecs-memory-efficient/src | |
parent | 5bee4515c1089ce3499bc3b74780db94f0c02306 (diff) | |
parent | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff) |
merge `master` into `loek/cleanup`
Diffstat (limited to 'mwe/ecs-memory-efficient/src')
-rw-r--r-- | mwe/ecs-memory-efficient/src/ComponentManager.cpp | 9 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/src/GameObjectMax.cpp | 3 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/src/main.cpp | 8 |
3 files changed, 8 insertions, 12 deletions
diff --git a/mwe/ecs-memory-efficient/src/ComponentManager.cpp b/mwe/ecs-memory-efficient/src/ComponentManager.cpp index 8c1fd23..e7a8866 100644 --- a/mwe/ecs-memory-efficient/src/ComponentManager.cpp +++ b/mwe/ecs-memory-efficient/src/ComponentManager.cpp @@ -6,17 +6,14 @@ ComponentManager & ComponentManager::GetInstance() { return mInstance; } ComponentManager::ComponentManager() {} -std::vector<std::reference_wrapper<Sprite>> -ComponentManager::getAllSpriteReferences() { +std::vector<std::reference_wrapper<Sprite>> ComponentManager::getAllSpriteReferences() { return mSpriteContainer.getAllReferences(); } -std::vector<std::reference_wrapper<Rigidbody>> -ComponentManager::getAllRigidbodyReferences() { +std::vector<std::reference_wrapper<Rigidbody>> ComponentManager::getAllRigidbodyReferences() { return mRigidbodyContainer.getAllReferences(); } -std::vector<std::reference_wrapper<Colider>> -ComponentManager::getAllColiderReferences() { +std::vector<std::reference_wrapper<Colider>> ComponentManager::getAllColiderReferences() { return mColiderContainer.getAllReferences(); } diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp index 753c8e2..0516f68 100644 --- a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp +++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp @@ -2,8 +2,7 @@ #include "ComponentManager.h" -GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, - int layer) +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) : mId(id), mName(name), mTag(tag), diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp index 9c6f2aa..b564b8c 100644 --- a/mwe/ecs-memory-efficient/src/main.cpp +++ b/mwe/ecs-memory-efficient/src/main.cpp @@ -50,10 +50,10 @@ int main() { delete gameObject[i]; } - auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>( - stopAdding - startAdding); - auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>( - stopLooping - stopAdding); + auto Addtime + = std::chrono::duration_cast<std::chrono::microseconds>(stopAdding - startAdding); + auto LoopTime + = std::chrono::duration_cast<std::chrono::microseconds>(stopLooping - stopAdding); std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; } |