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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 17:25:12 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 17:25:12 +0100
commitf51ddfac7b8948a43a40894185238c8a1ceeb5c4 (patch)
tree0142629fd34b2704f2d92a2f4d888ed0d82fc43f /mwe/ecs-memory-efficient/inc
parentbe1e97bc7a494963ab1567492fafcda99e36f683 (diff)
wrap lines at column 95 instead of 80
Diffstat (limited to 'mwe/ecs-memory-efficient/inc')
-rw-r--r--mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp3
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.hpp9
2 files changed, 4 insertions, 8 deletions
diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
index ff8fde4..fa95952 100644
--- a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
+++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
@@ -54,8 +54,7 @@ size_t ContiguousContainer<T>::getSize() const {
// Function that returns a vector of references to all stored objects
template <typename T>
-std::vector<std::reference_wrapper<T>>
-ContiguousContainer<T>::getAllReferences() {
+std::vector<std::reference_wrapper<T>> ContiguousContainer<T>::getAllReferences() {
std::vector<std::reference_wrapper<T>> references;
references.reserve(mSize); // Reserve space to avoid reallocation
for (size_t i = 0; i < mSize; ++i) {
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
index be3ffa2..909b4be 100644
--- a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
@@ -2,18 +2,15 @@
template <typename... Args>
void GameObject::addSpriteComponent(Args &&... args) {
- ComponentManager::GetInstance().addSpriteComponent(
- std::forward<Args>(args)...);
+ ComponentManager::GetInstance().addSpriteComponent(std::forward<Args>(args)...);
}
template <typename... Args>
void GameObject::addRigidbodyComponent(Args &&... args) {
- ComponentManager::GetInstance().addRigidbodyComponent(
- std::forward<Args>(args)...);
+ ComponentManager::GetInstance().addRigidbodyComponent(std::forward<Args>(args)...);
}
template <typename... Args>
void GameObject::addColiderComponent(Args &&... args) {
- ComponentManager::GetInstance().addColiderComponent(
- std::forward<Args>(args)...);
+ ComponentManager::GetInstance().addColiderComponent(std::forward<Args>(args)...);
}