diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-19 20:49:09 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-19 20:49:09 +0100 |
commit | 0f9f379a4dec7ad9d1dce30af5e2259931692c5f (patch) | |
tree | d84a76559d99fd6a3541d0087538564d79e39470 /mwe/ecs-memory-efficient/inc | |
parent | 38a2476bcfa41b6d83a9a72d35f5acb684dc87fd (diff) | |
parent | 0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff) |
merge with master
Diffstat (limited to 'mwe/ecs-memory-efficient/inc')
-rw-r--r-- | mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp | 3 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/inc/GameObjectMax.hpp | 9 |
2 files changed, 4 insertions, 8 deletions
diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp index ff8fde4..fa95952 100644 --- a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp +++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp @@ -54,8 +54,7 @@ size_t ContiguousContainer<T>::getSize() const { // Function that returns a vector of references to all stored objects template <typename T> -std::vector<std::reference_wrapper<T>> -ContiguousContainer<T>::getAllReferences() { +std::vector<std::reference_wrapper<T>> ContiguousContainer<T>::getAllReferences() { std::vector<std::reference_wrapper<T>> references; references.reserve(mSize); // Reserve space to avoid reallocation for (size_t i = 0; i < mSize; ++i) { diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp index be3ffa2..909b4be 100644 --- a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp +++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp @@ -2,18 +2,15 @@ template <typename... Args> void GameObject::addSpriteComponent(Args &&... args) { - ComponentManager::GetInstance().addSpriteComponent( - std::forward<Args>(args)...); + ComponentManager::GetInstance().addSpriteComponent(std::forward<Args>(args)...); } template <typename... Args> void GameObject::addRigidbodyComponent(Args &&... args) { - ComponentManager::GetInstance().addRigidbodyComponent( - std::forward<Args>(args)...); + ComponentManager::GetInstance().addRigidbodyComponent(std::forward<Args>(args)...); } template <typename... Args> void GameObject::addColiderComponent(Args &&... args) { - ComponentManager::GetInstance().addColiderComponent( - std::forward<Args>(args)...); + ComponentManager::GetInstance().addColiderComponent(std::forward<Args>(args)...); } |