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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 20:39:07 +0100 | 
| commit | e8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch) | |
| tree | 7919d13a79d52f1365bc19bf1b435a6264ee5512 /mwe/ecs-memory-efficient/inc | |
| parent | 5bee4515c1089ce3499bc3b74780db94f0c02306 (diff) | |
| parent | 9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff) | |
merge `master` into `loek/cleanup`
Diffstat (limited to 'mwe/ecs-memory-efficient/inc')
| -rw-r--r-- | mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp | 3 | ||||
| -rw-r--r-- | mwe/ecs-memory-efficient/inc/GameObjectMax.hpp | 9 | 
2 files changed, 4 insertions, 8 deletions
| diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp index ff8fde4..fa95952 100644 --- a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp +++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp @@ -54,8 +54,7 @@ size_t ContiguousContainer<T>::getSize() const {  // Function that returns a vector of references to all stored objects  template <typename T> -std::vector<std::reference_wrapper<T>> -ContiguousContainer<T>::getAllReferences() { +std::vector<std::reference_wrapper<T>> ContiguousContainer<T>::getAllReferences() {  	std::vector<std::reference_wrapper<T>> references;  	references.reserve(mSize); // Reserve space to avoid reallocation  	for (size_t i = 0; i < mSize; ++i) { diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp index be3ffa2..909b4be 100644 --- a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp +++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp @@ -2,18 +2,15 @@  template <typename... Args>  void GameObject::addSpriteComponent(Args &&... args) { -	ComponentManager::GetInstance().addSpriteComponent( -		std::forward<Args>(args)...); +	ComponentManager::GetInstance().addSpriteComponent(std::forward<Args>(args)...);  }  template <typename... Args>  void GameObject::addRigidbodyComponent(Args &&... args) { -	ComponentManager::GetInstance().addRigidbodyComponent( -		std::forward<Args>(args)...); +	ComponentManager::GetInstance().addRigidbodyComponent(std::forward<Args>(args)...);  }  template <typename... Args>  void GameObject::addColiderComponent(Args &&... args) { -	ComponentManager::GetInstance().addColiderComponent( -		std::forward<Args>(args)...); +	ComponentManager::GetInstance().addColiderComponent(std::forward<Args>(args)...);  } |