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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-17 17:07:55 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-17 17:07:55 +0200 |
commit | e0fab8139a4dd8a33e54cb7fdea85d2bd3feaeb9 (patch) | |
tree | d7cc1a2583899d4557e54a2b33dee342f0405a2e /mwe/ecs-memory-efficient/inc/GameObjectMax.h | |
parent | d21afe5b33b4cb3f5cf1917f4d15f402de41a032 (diff) | |
parent | d9889e4501c1f3ebd649b81816e80d1b40d14c87 (diff) |
Merge branch 'max/POC-ECS-memory-efficient' of github.com:lonkaars/crepe
Diffstat (limited to 'mwe/ecs-memory-efficient/inc/GameObjectMax.h')
-rw-r--r-- | mwe/ecs-memory-efficient/inc/GameObjectMax.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.h b/mwe/ecs-memory-efficient/inc/GameObjectMax.h new file mode 100644 index 0000000..62cd3e6 --- /dev/null +++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.h @@ -0,0 +1,24 @@ +#pragma once + +#include <cstdint> +#include <string> + +class GameObject { +public: + GameObject(std::uint32_t id, std::string name, std::string tag, int layer); + + template<typename... Args> + void addSpriteComponent(Args&&... args); + template<typename... Args> + void addRigidbodyComponent(Args&&... args); + template<typename... Args> + void addColiderComponent(Args&&... args); + + std::uint32_t mId; + std::string mName; + std::string mTag; + bool mActive; + int mLayer; +}; + +#include "GameObjectMax.hpp" |