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| author | jaroWMR <jarorutjes07@gmail.com> | 2024-10-20 13:07:02 +0200 | 
|---|---|---|
| committer | jaroWMR <jarorutjes07@gmail.com> | 2024-10-20 13:07:02 +0200 | 
| commit | 4ff1159fe5f6ee6dd8becc662bc95a93acda545a (patch) | |
| tree | 670caa42ad4ffbf007a6d7cba683f4f84af87592 /mwe/ecs-memory-efficient/inc/GameObjectMax.h | |
| parent | 0f03cdbf23f57116b7664a7c98c4605fd69bb961 (diff) | |
| parent | 77555730e3ddb811b9ce8470659663e3f1573de2 (diff) | |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/poc-physics
Diffstat (limited to 'mwe/ecs-memory-efficient/inc/GameObjectMax.h')
| -rw-r--r-- | mwe/ecs-memory-efficient/inc/GameObjectMax.h | 24 | 
1 files changed, 24 insertions, 0 deletions
| diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.h b/mwe/ecs-memory-efficient/inc/GameObjectMax.h new file mode 100644 index 0000000..760e330 --- /dev/null +++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.h @@ -0,0 +1,24 @@ +#pragma once + +#include <cstdint> +#include <string> + +class GameObject { +public: +	GameObject(std::uint32_t id, std::string name, std::string tag, int layer); + +	template <typename... Args> +	void addSpriteComponent(Args &&... args); +	template <typename... Args> +	void addRigidbodyComponent(Args &&... args); +	template <typename... Args> +	void addColiderComponent(Args &&... args); + +	std::uint32_t mId; +	std::string mName; +	std::string mTag; +	bool mActive; +	int mLayer; +}; + +#include "GameObjectMax.hpp" |