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authorjaroWMR <jarorutjes07@gmail.com>2024-10-20 13:07:02 +0200
committerjaroWMR <jarorutjes07@gmail.com>2024-10-20 13:07:02 +0200
commit4ff1159fe5f6ee6dd8becc662bc95a93acda545a (patch)
tree670caa42ad4ffbf007a6d7cba683f4f84af87592 /mwe/ecs-memory-efficient/inc/GameObjectMax.h
parent0f03cdbf23f57116b7664a7c98c4605fd69bb961 (diff)
parent77555730e3ddb811b9ce8470659663e3f1573de2 (diff)
Merge branch 'master' of github.com:lonkaars/crepe into jaro/poc-physics
Diffstat (limited to 'mwe/ecs-memory-efficient/inc/GameObjectMax.h')
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.h b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
new file mode 100644
index 0000000..760e330
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+class GameObject {
+public:
+ GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename... Args>
+ void addSpriteComponent(Args &&... args);
+ template <typename... Args>
+ void addRigidbodyComponent(Args &&... args);
+ template <typename... Args>
+ void addColiderComponent(Args &&... args);
+
+ std::uint32_t mId;
+ std::string mName;
+ std::string mTag;
+ bool mActive;
+ int mLayer;
+};
+
+#include "GameObjectMax.hpp"