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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-22 11:35:47 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-22 11:35:47 +0200
commit176ac90fce318334f1377d94d6e637e1eff84c3c (patch)
tree104b86fc3537fd82c7b9dd731ee716c51441ca31 /mwe/ecs-memory-efficient/inc/GameObjectMax.h
parentedfcb27fe37fdcf08622863f331960325e3899ac (diff)
parent77555730e3ddb811b9ce8470659663e3f1573de2 (diff)
Merge branch 'master' into niels/rendering
Diffstat (limited to 'mwe/ecs-memory-efficient/inc/GameObjectMax.h')
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.h b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
new file mode 100644
index 0000000..760e330
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+class GameObject {
+public:
+ GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename... Args>
+ void addSpriteComponent(Args &&... args);
+ template <typename... Args>
+ void addRigidbodyComponent(Args &&... args);
+ template <typename... Args>
+ void addColiderComponent(Args &&... args);
+
+ std::uint32_t mId;
+ std::string mName;
+ std::string mTag;
+ bool mActive;
+ int mLayer;
+};
+
+#include "GameObjectMax.hpp"