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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-17 17:12:27 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-17 17:12:27 +0200
commita50a3153be5214234db24a79ab4b706b37e132a0 (patch)
tree5302111f0dcb1e119141b5db706275768cc1849c /mwe/ecs-memory-efficient/inc/GameObjectMax.h
parente0fab8139a4dd8a33e54cb7fdea85d2bd3feaeb9 (diff)
`make format`
Diffstat (limited to 'mwe/ecs-memory-efficient/inc/GameObjectMax.h')
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.h b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
index 62cd3e6..760e330 100644
--- a/mwe/ecs-memory-efficient/inc/GameObjectMax.h
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
@@ -7,12 +7,12 @@ class GameObject {
public:
GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
- template<typename... Args>
- void addSpriteComponent(Args&&... args);
- template<typename... Args>
- void addRigidbodyComponent(Args&&... args);
- template<typename... Args>
- void addColiderComponent(Args&&... args);
+ template <typename... Args>
+ void addSpriteComponent(Args &&... args);
+ template <typename... Args>
+ void addRigidbodyComponent(Args &&... args);
+ template <typename... Args>
+ void addColiderComponent(Args &&... args);
std::uint32_t mId;
std::string mName;