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authorMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-05 11:05:59 +0200
committerMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-05 11:05:59 +0200
commitc39adf3040c3f2f7cfcab5ce5b7e39b815e8131d (patch)
tree3dc49555635077ef8e59270b886866f4a2dce24c /mwe/ecs-memory-efficient/CMakeLists.txt
parent03b25facdf35117eb9f56c7a2edbec5b34b90203 (diff)
Setup ecs-memory-efficient
Diffstat (limited to 'mwe/ecs-memory-efficient/CMakeLists.txt')
-rw-r--r--mwe/ecs-memory-efficient/CMakeLists.txt17
1 files changed, 17 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/CMakeLists.txt b/mwe/ecs-memory-efficient/CMakeLists.txt
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--- /dev/null
+++ b/mwe/ecs-memory-efficient/CMakeLists.txt
@@ -0,0 +1,17 @@
+cmake_minimum_required(VERSION 3.5)
+project(ecs-memory-efficient)
+
+# Set the C++ standard (optional, but good practice)
+set(CMAKE_CXX_STANDARD 17)
+set(CMAKE_CXX_STANDARD_REQUIRED True)
+
+# Use the debug mode (otherwise breakpoints are not compiled)
+set(CMAKE_BUILD_TYPE Debug)
+
+add_executable(ecs-memory-efficient
+ src/main.cpp
+ src/ComponentManager.cpp
+ src/Components.cpp
+ src/GameObjectMax.cpp
+)
+target_include_directories(ecs-memory-efficient PRIVATE "${CMAKE_SOURCE_DIR}/inc")