diff options
author | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-10-02 17:01:47 +0200 |
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committer | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-10-02 17:01:47 +0200 |
commit | 8b69b8cb28f0ef43d1039b7616ca893344e236cd (patch) | |
tree | 4bf43556f056cb04a047187fc5e67ea6bc4f0bc8 /mwe/ecs-homemade | |
parent | 0b6a5731401348ab5931a80e07e134ae460d9955 (diff) |
Added DeleteAllComponentsOfId methode
Diffstat (limited to 'mwe/ecs-homemade')
-rw-r--r-- | mwe/ecs-homemade/src/ComponentManager.cpp | 6 | ||||
-rw-r--r-- | mwe/ecs-homemade/src/main.cpp | 4 |
2 files changed, 7 insertions, 3 deletions
diff --git a/mwe/ecs-homemade/src/ComponentManager.cpp b/mwe/ecs-homemade/src/ComponentManager.cpp index def50be..16cc2b6 100644 --- a/mwe/ecs-homemade/src/ComponentManager.cpp +++ b/mwe/ecs-homemade/src/ComponentManager.cpp @@ -9,7 +9,11 @@ ComponentManager& ComponentManager::GetInstance() { ComponentManager::ComponentManager() {} void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) { - + for(auto& [type, componentArray] : mComponents) { //Loop through all the types (in the unordered_map<>) + if (id < componentArray.size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + componentArray[id].clear(); //Clear the components at this specific id + } + } } void ComponentManager::DeleteAllComponents() { diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp index f0b94f0..2ee6edd 100644 --- a/mwe/ecs-homemade/src/main.cpp +++ b/mwe/ecs-homemade/src/main.cpp @@ -69,8 +69,8 @@ int main() { } std::cout << std::endl; - ComponentManager::GetInstance().DeleteComponentsById<Sprite>(gameObect2.mId); - gameObect2.AddComponent<Sprite>(); + ComponentManager::GetInstance().DeleteAllComponentsOfId(gameObect0.mId); + gameObect0.AddComponent<Rigidbody>(-10, -120, -564); std::cout << "Finding all rigidbodies of entity 3" << std::endl; std::vector<std::reference_wrapper<Rigidbody>> rigidbodyOfEntity3 = ComponentManager::GetInstance().GetComponentsByID<Rigidbody>(gameObect3.mId); |