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authorMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-02 16:37:47 +0200
committerMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-02 16:37:47 +0200
commit0b6a5731401348ab5931a80e07e134ae460d9955 (patch)
tree72a6542eab7a2275831e812b8e55306d09033314 /mwe/ecs-homemade
parentb242f28862ac8e9c1137c3f8e3640011a1ddddfa (diff)
Added DeleteComponentsById<> method
Diffstat (limited to 'mwe/ecs-homemade')
-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.hpp8
-rw-r--r--mwe/ecs-homemade/src/main.cpp4
2 files changed, 9 insertions, 3 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp
index e6523ca..75b2ab1 100644
--- a/mwe/ecs-homemade/inc/ComponentManager.hpp
+++ b/mwe/ecs-homemade/inc/ComponentManager.hpp
@@ -18,7 +18,13 @@ template <typename T>
void ComponentManager::DeleteComponentsById(std::uint32_t id) {
std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
-
+ if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_map<>)
+ std::vector<std::vector<std::unique_ptr<Component>>>& componentArray = mComponents[type]; //Get the correct vector<>
+
+ if (id < componentArray.size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ componentArray[id].clear(); //Clear the whole vector<> of this specific type and id
+ }
+ }
}
template <typename T>
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
index e1ca9e9..f0b94f0 100644
--- a/mwe/ecs-homemade/src/main.cpp
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -69,8 +69,8 @@ int main() {
}
std::cout << std::endl;
- ComponentManager::GetInstance().DeleteComponents<Sprite>();
- gameObect5.AddComponent<Sprite>();
+ ComponentManager::GetInstance().DeleteComponentsById<Sprite>(gameObect2.mId);
+ gameObect2.AddComponent<Sprite>();
std::cout << "Finding all rigidbodies of entity 3" << std::endl;
std::vector<std::reference_wrapper<Rigidbody>> rigidbodyOfEntity3 = ComponentManager::GetInstance().GetComponentsByID<Rigidbody>(gameObect3.mId);