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author | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-10-02 16:03:19 +0200 |
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committer | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-10-02 16:03:19 +0200 |
commit | 7fc607bc74e0be80b1668032348459399c311898 (patch) | |
tree | 369d894edbaee0e9c5398218d8edc8c37b4d63f2 /mwe/ecs-homemade/src | |
parent | 9ef08417da5d3aada6306b70a056355071b8c3ca (diff) |
Added Colider component
Diffstat (limited to 'mwe/ecs-homemade/src')
-rw-r--r-- | mwe/ecs-homemade/src/main.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp index 6ab0adc..9e230e5 100644 --- a/mwe/ecs-homemade/src/main.cpp +++ b/mwe/ecs-homemade/src/main.cpp @@ -33,7 +33,8 @@ int main() { //Add non components to entity3, entity4, entity5 and entity6 - gameObect7.AddComponent<Sprite>(); //Add only a sprite to entity 7 + gameObect7.AddComponent<Sprite>(); //Add a sprite to entity 7 + gameObect7.AddComponent<Colider>(30); //Add a colder to entity 7 //The entities are now initialized //Now I will demonstrate some ways of retreiving/getting components |