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authorMax-001 <80035972+Max-001@users.noreply.github.com>2024-09-25 21:08:54 +0200
committerMax-001 <80035972+Max-001@users.noreply.github.com>2024-09-25 21:08:54 +0200
commit5458abaca5f01a4d34bb55b1b44dc4fb4e9890be (patch)
treea23e35dc95c69aced7d4e16550a2b4fff8507a6c /mwe/ecs-homemade/src
parent918392ec503a66e369fffa3a5a49c8afccf96a62 (diff)
Made a homemade ECS
Diffstat (limited to 'mwe/ecs-homemade/src')
-rw-r--r--mwe/ecs-homemade/src/ComponentManager.cpp9
-rw-r--r--mwe/ecs-homemade/src/Components.cpp10
-rw-r--r--mwe/ecs-homemade/src/GameObjectMax.cpp5
-rw-r--r--mwe/ecs-homemade/src/main.cpp36
4 files changed, 59 insertions, 1 deletions
diff --git a/mwe/ecs-homemade/src/ComponentManager.cpp b/mwe/ecs-homemade/src/ComponentManager.cpp
new file mode 100644
index 0000000..287da38
--- /dev/null
+++ b/mwe/ecs-homemade/src/ComponentManager.cpp
@@ -0,0 +1,9 @@
+#include "ComponentManager.h"
+
+ComponentManager ComponentManager::mInstance;
+
+ComponentManager& ComponentManager::GetInstance() {
+ return mInstance;
+}
+
+ComponentManager::ComponentManager() {}
diff --git a/mwe/ecs-homemade/src/Components.cpp b/mwe/ecs-homemade/src/Components.cpp
new file mode 100644
index 0000000..3aece4b
--- /dev/null
+++ b/mwe/ecs-homemade/src/Components.cpp
@@ -0,0 +1,10 @@
+#include "Components.h"
+#include <iostream>
+
+Component::Component() : mActive(true) {}
+
+void Sprite::Render() {
+ std::cout << "Rendering sprite" << std::endl;
+}
+
+Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp
new file mode 100644
index 0000000..62c41de
--- /dev/null
+++ b/mwe/ecs-homemade/src/GameObjectMax.cpp
@@ -0,0 +1,5 @@
+#include "GameObjectMax.h"
+
+#include "ComponentManager.h"
+
+GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
index f8b829c..3dd082f 100644
--- a/mwe/ecs-homemade/src/main.cpp
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -1,5 +1,39 @@
#include <iostream>
+#include <vector>
+#include <cstdint>
+
+#include "ComponentManager.h"
+#include "GameObjectMax.h"
+#include "Components.h"
int main() {
- std::cout << "Hello, world!" << std::endl;
+ GameObject gameObect0(0, "Name: 0", "Tag: 0", 0); //Entity 0
+ GameObject gameObect1(1, "Name: 1", "Tag: 1", 1); //Entity 1
+
+ Sprite sprite0;
+ Rigidbody rigidbody0(1, 2, 3);
+ gameObect0.AddComponent<Sprite>(&sprite0); //Add a sprite to entity0
+ gameObect0.AddComponent<Rigidbody>(&rigidbody0); //Also add a rigidbody to entity0
+
+ Rigidbody rigidbody1(4, 5, 6);
+ gameObect1.AddComponent<Rigidbody>(&rigidbody1); //Only add a rigidbody to entity1
+
+ //The entities are now initialized
+ //Now I will demonstrate some ways of retreiving/getting components
+
+ Rigidbody* rigidbodyOfEntity0 = ComponentManager::GetInstance().GetComponent<Rigidbody>(gameObect0.mId); //Get the pointer to the Rigidbody component of entity 0
+ std::cout << "rigidbodyOfEntity0: " << rigidbodyOfEntity0->mMass << " " << rigidbodyOfEntity0->mGravityScale << " " << rigidbodyOfEntity0->mBodyType << std::endl;
+ std::cout << std::endl;
+
+ std::vector<std::uint32_t> rigidbodyIDs = ComponentManager::GetInstance().GetAllComponentIDs<Rigidbody>(); //Get all the IDs that have a Rigidbody component
+ for(std::uint32_t ID : rigidbodyIDs) {
+ std::cout << "Rigidbody ID: " << ID << std::endl;
+ }
+ std::cout << std::endl;
+
+ std::vector<Rigidbody*> rigidbodyComponents = ComponentManager::GetInstance().GetAllComponentPointer<Rigidbody>(); //Get all the pointers to the Rigidbody component(s)
+ for(Rigidbody* rigidbody : rigidbodyComponents) {
+ std::cout << "rigidbody: " << rigidbody->mMass << " " << rigidbody->mGravityScale << " " << rigidbody->mBodyType << std::endl;
+ }
+ std::cout << std::endl;
}