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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
commit06f65659fc6ffde7cabd2135040cbfbf089e5a24 (patch)
treee3570bea52b87b6919550ee81d17927ccbc11cc5 /mwe/ecs-homemade/src
parent128969619a22dfc17a9ea35335c0d21c6ad0c954 (diff)
parent6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff)
merge `origin/master` into `master`
Diffstat (limited to 'mwe/ecs-homemade/src')
-rw-r--r--mwe/ecs-homemade/src/Components.cpp12
-rw-r--r--mwe/ecs-homemade/src/main.cpp16
2 files changed, 28 insertions, 0 deletions
diff --git a/mwe/ecs-homemade/src/Components.cpp b/mwe/ecs-homemade/src/Components.cpp
index c8347b3..de8753e 100644
--- a/mwe/ecs-homemade/src/Components.cpp
+++ b/mwe/ecs-homemade/src/Components.cpp
@@ -9,3 +9,15 @@ Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
: mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
Colider::Colider(int size) : mSize(size) {}
+
+void BehaviourScript::onStart() {
+ if (behaviour) {
+ behaviour->onStart();
+ }
+}
+
+void BehaviourScript::onUpdate() {
+ if (behaviour) {
+ behaviour->onUpdate();
+ }
+}
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
index 330e154..70c5d2c 100644
--- a/mwe/ecs-homemade/src/main.cpp
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -7,6 +7,13 @@
#include "Components.h"
#include "GameObjectMax.h"
+class myScript {
+public:
+ void onStart() { std::cout << "In onStart" << std::endl; }
+
+ void onUpdate() { std::cout << "In onUpdate" << std::endl; }
+};
+
int main() {
auto startAdding = std::chrono::high_resolution_clock::now();
@@ -18,6 +25,7 @@ int main() {
gameObject[i]->AddComponent<Sprite>("C:/Test");
gameObject[i]->AddComponent<Rigidbody>(0, 0, i);
gameObject[i]->AddComponent<Colider>(i);
+ gameObject[i]->AddComponent<BehaviourScript>().addScript<myScript>();
}
auto stopAdding = std::chrono::high_resolution_clock::now();
@@ -44,6 +52,14 @@ int main() {
//std::cout << colider.get().mSize << std::endl;
}
+ std::vector<std::reference_wrapper<BehaviourScript>> scripts
+ = ComponentManager::GetInstance()
+ .GetComponentsByType<BehaviourScript>();
+ for (BehaviourScript & script : scripts) {
+ //script.onStart();
+ //script.onUpdate();
+ }
+
auto stopLooping = std::chrono::high_resolution_clock::now();
for (int i = 0; i < 100000; ++i) {