diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-06 13:22:10 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-06 13:22:10 +0200 |
commit | 7c9d3452c99fcb89ea6df55755e90f741b23cf10 (patch) | |
tree | 93fab445cd4c0ebb392c2f4def2a0bd32d2709d2 /mwe/ecs-homemade/src/main.cpp | |
parent | 02d658a7ed92bacfdaed587102f0d2e5f6c5dc01 (diff) |
copy homemade ECS to crepe + correct code style
Diffstat (limited to 'mwe/ecs-homemade/src/main.cpp')
-rw-r--r-- | mwe/ecs-homemade/src/main.cpp | 35 |
1 files changed, 20 insertions, 15 deletions
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp index 41f7d6d..330e154 100644 --- a/mwe/ecs-homemade/src/main.cpp +++ b/mwe/ecs-homemade/src/main.cpp @@ -1,54 +1,59 @@ +#include <chrono> +#include <cstdint> #include <iostream> #include <vector> -#include <cstdint> -#include <chrono> #include "ComponentManager.h" -#include "GameObjectMax.h" #include "Components.h" +#include "GameObjectMax.h" int main() { auto startAdding = std::chrono::high_resolution_clock::now(); - GameObject* gameObject[100000]; + GameObject * gameObject[100000]; - for(int i = 0; i < 100000; ++i) { + for (int i = 0; i < 100000; ++i) { gameObject[i] = new GameObject(i, "Name", "Tag", 0); gameObject[i]->AddComponent<Sprite>("C:/Test"); gameObject[i]->AddComponent<Rigidbody>(0, 0, i); gameObject[i]->AddComponent<Colider>(i); } - + auto stopAdding = std::chrono::high_resolution_clock::now(); //This is what systems would do: - std::vector<std::reference_wrapper<Sprite>> sprites = ComponentManager::GetInstance().GetComponentsByType<Sprite>(); - for(Sprite& sprite : sprites) { + std::vector<std::reference_wrapper<Sprite>> sprites + = ComponentManager::GetInstance().GetComponentsByType<Sprite>(); + for (Sprite & sprite : sprites) { //std::cout << sprite.get().mPath << std::endl; } //std::cout << std::endl; - std::vector<std::reference_wrapper<Rigidbody>> rigidBodies = ComponentManager::GetInstance().GetComponentsByType<Rigidbody>(); - for(Rigidbody& rigidbody : rigidBodies) { + std::vector<std::reference_wrapper<Rigidbody>> rigidBodies + = ComponentManager::GetInstance().GetComponentsByType<Rigidbody>(); + for (Rigidbody & rigidbody : rigidBodies) { //std::cout << rigidbody.get().mMass << " " << rigidbody.get().mGravityScale << " " << rigidbody.get().mBodyType << std::endl; } //std::cout << std::endl; - std::vector<std::reference_wrapper<Colider>> coliders = ComponentManager::GetInstance().GetComponentsByType<Colider>(); - for(Colider& colider : coliders) { + std::vector<std::reference_wrapper<Colider>> coliders + = ComponentManager::GetInstance().GetComponentsByType<Colider>(); + for (Colider & colider : coliders) { //std::cout << colider.get().mSize << std::endl; } auto stopLooping = std::chrono::high_resolution_clock::now(); for (int i = 0; i < 100000; ++i) { - delete gameObject[i]; + delete gameObject[i]; } - auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>(stopAdding - startAdding); - auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>(stopLooping - stopAdding); + auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>( + stopAdding - startAdding); + auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>( + stopLooping - stopAdding); std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; } |