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authormax-001 <maxsmits21@kpnmail.nl>2024-10-16 13:09:28 +0200
committermax-001 <maxsmits21@kpnmail.nl>2024-10-16 13:09:28 +0200
commit85514636cbf9ae34afc8d6c863e9760f291e6478 (patch)
tree4e745d504a0c55386aa20f079dfdaa0d32ac31aa /mwe/ecs-homemade/src/main.cpp
parent809db83cd515c6c2b1d404811354208cf97a5c07 (diff)
parent579824011d5e8776e2079d6624a39535517760ff (diff)
Merge remote-tracking branch 'origin/master' into max/POC-ECS-memory-efficient
Diffstat (limited to 'mwe/ecs-homemade/src/main.cpp')
-rw-r--r--mwe/ecs-homemade/src/main.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
new file mode 100644
index 0000000..330e154
--- /dev/null
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -0,0 +1,59 @@
+#include <chrono>
+#include <cstdint>
+#include <iostream>
+#include <vector>
+
+#include "ComponentManager.h"
+#include "Components.h"
+#include "GameObjectMax.h"
+
+int main() {
+ auto startAdding = std::chrono::high_resolution_clock::now();
+
+ GameObject * gameObject[100000];
+
+ for (int i = 0; i < 100000; ++i) {
+ gameObject[i] = new GameObject(i, "Name", "Tag", 0);
+
+ gameObject[i]->AddComponent<Sprite>("C:/Test");
+ gameObject[i]->AddComponent<Rigidbody>(0, 0, i);
+ gameObject[i]->AddComponent<Colider>(i);
+ }
+
+ auto stopAdding = std::chrono::high_resolution_clock::now();
+
+ //This is what systems would do:
+
+ std::vector<std::reference_wrapper<Sprite>> sprites
+ = ComponentManager::GetInstance().GetComponentsByType<Sprite>();
+ for (Sprite & sprite : sprites) {
+ //std::cout << sprite.get().mPath << std::endl;
+ }
+ //std::cout << std::endl;
+
+ std::vector<std::reference_wrapper<Rigidbody>> rigidBodies
+ = ComponentManager::GetInstance().GetComponentsByType<Rigidbody>();
+ for (Rigidbody & rigidbody : rigidBodies) {
+ //std::cout << rigidbody.get().mMass << " " << rigidbody.get().mGravityScale << " " << rigidbody.get().mBodyType << std::endl;
+ }
+ //std::cout << std::endl;
+
+ std::vector<std::reference_wrapper<Colider>> coliders
+ = ComponentManager::GetInstance().GetComponentsByType<Colider>();
+ for (Colider & colider : coliders) {
+ //std::cout << colider.get().mSize << std::endl;
+ }
+
+ auto stopLooping = std::chrono::high_resolution_clock::now();
+
+ for (int i = 0; i < 100000; ++i) {
+ delete gameObject[i];
+ }
+
+ auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>(
+ stopAdding - startAdding);
+ auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>(
+ stopLooping - stopAdding);
+ std::cout << "AddTime: " << Addtime.count() << " us" << std::endl;
+ std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl;
+}