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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 13:22:10 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 13:22:10 +0200
commit7c9d3452c99fcb89ea6df55755e90f741b23cf10 (patch)
tree93fab445cd4c0ebb392c2f4def2a0bd32d2709d2 /mwe/ecs-homemade/src/GameObjectMax.cpp
parent02d658a7ed92bacfdaed587102f0d2e5f6c5dc01 (diff)
copy homemade ECS to crepe + correct code style
Diffstat (limited to 'mwe/ecs-homemade/src/GameObjectMax.cpp')
-rw-r--r--mwe/ecs-homemade/src/GameObjectMax.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp
index 62c41de..b0c5af7 100644
--- a/mwe/ecs-homemade/src/GameObjectMax.cpp
+++ b/mwe/ecs-homemade/src/GameObjectMax.cpp
@@ -2,4 +2,6 @@
#include "ComponentManager.h"
-GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}
+GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
+ int layer)
+ : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}