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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:03:51 +0100
commit9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (patch)
tree3dd74938da60a0de1a77360280c15ff8949d02cf /mwe/ecs-homemade/src/GameObjectMax.cpp
parent424611c6016e4a189e3a887fabe8e45b637e80f4 (diff)
parentb597af6c64ccf50c7f92a2b78e7950ee3ab230f7 (diff)
Merge branch 'loek/wrap'
Diffstat (limited to 'mwe/ecs-homemade/src/GameObjectMax.cpp')
-rw-r--r--mwe/ecs-homemade/src/GameObjectMax.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp
index 753c8e2..0516f68 100644
--- a/mwe/ecs-homemade/src/GameObjectMax.cpp
+++ b/mwe/ecs-homemade/src/GameObjectMax.cpp
@@ -2,8 +2,7 @@
#include "ComponentManager.h"
-GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
- int layer)
+GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer)
: mId(id),
mName(name),
mTag(tag),