diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
commit | 8e3367b186e60eb1e33bf58a066823cb00a7566e (patch) | |
tree | c4038a31993767276efec5fa1b1a37dff3b79465 /mwe/ecs-homemade/inc | |
parent | b7df77d6cc26cb9ee46891d7108f01734b3104dd (diff) | |
parent | 35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff) |
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'mwe/ecs-homemade/inc')
-rw-r--r-- | mwe/ecs-homemade/inc/ComponentManager.h | 58 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/ComponentManager.hpp | 135 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/Components.h | 66 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/Components.hpp | 20 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/GameObjectMax.h | 20 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/GameObjectMax.hpp | 7 |
6 files changed, 306 insertions, 0 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h new file mode 100644 index 0000000..0ba358e --- /dev/null +++ b/mwe/ecs-homemade/inc/ComponentManager.h @@ -0,0 +1,58 @@ +#pragma once + +#include "Components.h" +#include <cstdint> +#include <memory> +#include <typeindex> +#include <unordered_map> +#include <utility> +#include <vector> + +class ComponentManager { +public: + static ComponentManager & GetInstance(); //Singleton + + ComponentManager(const ComponentManager &) = delete; //Singleton + ComponentManager(ComponentManager &&) = delete; //Singleton + ComponentManager & operator=(const ComponentManager &) = delete; //Singleton + ComponentManager & operator=(ComponentManager &&) = delete; //Singleton + + //Add a component of a specific type + template <typename T, typename... Args> + T & AddComponent(std::uint32_t id, Args &&... args); + //Deletes all components of a specific type and id + template <typename T> + void DeleteComponentsById(std::uint32_t id); + //Deletes all components of a specific type + template <typename T> + void DeleteComponents(); + //Deletes all components of a specific id + void DeleteAllComponentsOfId(std::uint32_t id); + //Deletes all components + void DeleteAllComponents(); + + //Get a vector<> of all components at specific type and id + template <typename T> + std::vector<std::reference_wrapper<T>> + GetComponentsByID(std::uint32_t id) const; + //Get a vector<> of all components of a specific type + template <typename T> + std::vector<std::reference_wrapper<T>> GetComponentsByType() const; + +private: + static ComponentManager mInstance; //Singleton + + ComponentManager(); //Singleton + + /* + * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure: + * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index. + * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component. + * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id). + */ + std::unordered_map<std::type_index, + std::vector<std::vector<std::unique_ptr<Component>>>> + mComponents; +}; + +#include "ComponentManager.hpp" diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp new file mode 100644 index 0000000..92db1d4 --- /dev/null +++ b/mwe/ecs-homemade/inc/ComponentManager.hpp @@ -0,0 +1,135 @@ + +template <typename T, typename... Args> +T & ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + //Check if this component type is already in the unordered_map<> + if (mComponents.find(type) == mComponents.end()) { + //If not, create a new (empty) vector<> of vector<unique_ptr<Component>> + mComponents[type] + = std::vector<std::vector<std::unique_ptr<Component>>>(); + } + + //Resize the vector<> if the id is greater than the current size + if (id >= mComponents[type].size()) { + //Initialize new slots to nullptr (resize does automatically init to nullptr) + mComponents[type].resize(id + 1); + } + + //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<> + mComponents[type][id].push_back( + std::make_unique<T>(std::forward<Args>(args)...)); + + return static_cast<T &>(*mComponents[type][id].back().get()); +} + +template <typename T> +void ComponentManager::DeleteComponentsById(std::uint32_t id) { + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + //Get the correct vector<> + std::vector<std::vector<std::unique_ptr<Component>>> & componentArray + = mComponents[type]; + + //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < componentArray.size()) { + //Clear the whole vector<> of this specific type and id + componentArray[id].clear(); + } + } +} + +template <typename T> +void ComponentManager::DeleteComponents() { + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + //Clear the whole vector<> of this specific type + mComponents[type].clear(); + } +} + +template <typename T> +std::vector<std::reference_wrapper<T>> +ComponentManager::GetComponentsByID(std::uint32_t id) const { + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + //Create an empty vector<> + std::vector<std::reference_wrapper<T>> componentVector; + + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + + //Get the correct vector<> + const std::vector<std::vector<std::unique_ptr<Component>>> & + componentArray + = mComponents.at(type); + + //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < componentArray.size()) { + //Loop trough the whole vector<> + for (const std::unique_ptr<Component> & componentPtr : + componentArray[id]) { + //Cast the unique_ptr to a raw pointer + T * castedComponent = static_cast<T *>(componentPtr.get()); + + //Ensure that the cast was successful + if (castedComponent) { + //Add the dereferenced raw pointer to the vector<> + componentVector.push_back(*castedComponent); + } + } + } + } + + //Return the vector<> + return componentVector; +} + +template <typename T> +std::vector<std::reference_wrapper<T>> +ComponentManager::GetComponentsByType() const { + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + //Create an empty vector<> + std::vector<std::reference_wrapper<T>> componentVector; + //std::uint32_t id = 0; //Set the id to 0 (the id will also be stored in the returned vector<>) + + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + + //Get the correct vector<> + const std::vector<std::vector<std::unique_ptr<Component>>> & + componentArray + = mComponents.at(type); + + //Loop through the whole vector<> + for (const std::vector<std::unique_ptr<Component>> & component : + componentArray) { + //Loop trough the whole vector<> + for (const std::unique_ptr<Component> & componentPtr : component) { + //Cast the unique_ptr to a raw pointer + T * castedComponent = static_cast<T *>(componentPtr.get()); + + //Ensure that the cast was successful + if (castedComponent) { + //Pair the dereferenced raw pointer and the id and add it to the vector<> + componentVector.emplace_back(std::ref(*castedComponent)); + } + } + + //++id; //Increase the id (the id will also be stored in the returned vector<>) + } + } + + //Return the vector<> + return componentVector; +} diff --git a/mwe/ecs-homemade/inc/Components.h b/mwe/ecs-homemade/inc/Components.h new file mode 100644 index 0000000..ad491e7 --- /dev/null +++ b/mwe/ecs-homemade/inc/Components.h @@ -0,0 +1,66 @@ +#pragma once + +#include <memory> +#include <string> + +class Component { +public: + Component(); + + bool mActive; +}; + +class Sprite : public Component { +public: + Sprite(std::string path); + + std::string mPath; +}; + +class Rigidbody : public Component { +public: + Rigidbody(int mass, int gravityScale, int bodyType); + + int mMass; + int mGravityScale; + int mBodyType; +}; + +class Colider : public Component { +public: + Colider(int size); + + int mSize; +}; + +class IBehaviour { +public: + virtual ~IBehaviour() = default; + virtual void onStart() = 0; + virtual void onUpdate() = 0; +}; + +template <typename T> +class BehaviourWrapper : public IBehaviour { +public: + BehaviourWrapper(); + void onStart() override; + void onUpdate() override; + +private: + T instance; +}; + +class BehaviourScript : public Component { +public: + template <typename T> + void addScript(); + + void onStart(); + void onUpdate(); + +private: + std::unique_ptr<IBehaviour> behaviour; +}; + +#include "Components.hpp" diff --git a/mwe/ecs-homemade/inc/Components.hpp b/mwe/ecs-homemade/inc/Components.hpp new file mode 100644 index 0000000..436a28c --- /dev/null +++ b/mwe/ecs-homemade/inc/Components.hpp @@ -0,0 +1,20 @@ +#include "Components.h" +#include <iostream> + +template <typename T> +BehaviourWrapper<T>::BehaviourWrapper() : instance() {} + +template <typename T> +void BehaviourWrapper<T>::onStart() { + instance.onStart(); +} + +template <typename T> +void BehaviourWrapper<T>::onUpdate() { + instance.onUpdate(); +} + +template <typename T> +void BehaviourScript::addScript() { + behaviour = std::make_unique<BehaviourWrapper<T>>(); +} diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h new file mode 100644 index 0000000..5fab44a --- /dev/null +++ b/mwe/ecs-homemade/inc/GameObjectMax.h @@ -0,0 +1,20 @@ +#pragma once + +#include <cstdint> +#include <string> + +class GameObject { +public: + GameObject(std::uint32_t id, std::string name, std::string tag, int layer); + + template <typename T, typename... Args> + T & AddComponent(Args &&... args); + + std::uint32_t mId; + std::string mName; + std::string mTag; + bool mActive; + int mLayer; +}; + +#include "GameObjectMax.hpp" diff --git a/mwe/ecs-homemade/inc/GameObjectMax.hpp b/mwe/ecs-homemade/inc/GameObjectMax.hpp new file mode 100644 index 0000000..2f433bb --- /dev/null +++ b/mwe/ecs-homemade/inc/GameObjectMax.hpp @@ -0,0 +1,7 @@ +#include "ComponentManager.h" + +template <typename T, typename... Args> +T & GameObject::AddComponent(Args &&... args) { + return ComponentManager::GetInstance().AddComponent<T>( + mId, std::forward<Args>(args)...); +} |