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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
commite8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch)
tree7919d13a79d52f1365bc19bf1b435a6264ee5512 /mwe/ecs-homemade/inc
parent5bee4515c1089ce3499bc3b74780db94f0c02306 (diff)
parent9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff)
merge `master` into `loek/cleanup`
Diffstat (limited to 'mwe/ecs-homemade/inc')
-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.h6
-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.hpp21
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.hpp3
3 files changed, 10 insertions, 20 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h
index 0ba358e..99c108f 100644
--- a/mwe/ecs-homemade/inc/ComponentManager.h
+++ b/mwe/ecs-homemade/inc/ComponentManager.h
@@ -33,8 +33,7 @@ public:
//Get a vector<> of all components at specific type and id
template <typename T>
- std::vector<std::reference_wrapper<T>>
- GetComponentsByID(std::uint32_t id) const;
+ std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const;
//Get a vector<> of all components of a specific type
template <typename T>
std::vector<std::reference_wrapper<T>> GetComponentsByType() const;
@@ -50,8 +49,7 @@ private:
* The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component.
* The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id).
*/
- std::unordered_map<std::type_index,
- std::vector<std::vector<std::unique_ptr<Component>>>>
+ std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>>
mComponents;
};
diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp
index 92db1d4..af9c3a1 100644
--- a/mwe/ecs-homemade/inc/ComponentManager.hpp
+++ b/mwe/ecs-homemade/inc/ComponentManager.hpp
@@ -7,8 +7,7 @@ T & ComponentManager::AddComponent(std::uint32_t id, Args &&... args) {
//Check if this component type is already in the unordered_map<>
if (mComponents.find(type) == mComponents.end()) {
//If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
- mComponents[type]
- = std::vector<std::vector<std::unique_ptr<Component>>>();
+ mComponents[type] = std::vector<std::vector<std::unique_ptr<Component>>>();
}
//Resize the vector<> if the id is greater than the current size
@@ -18,8 +17,7 @@ T & ComponentManager::AddComponent(std::uint32_t id, Args &&... args) {
}
//Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<>
- mComponents[type][id].push_back(
- std::make_unique<T>(std::forward<Args>(args)...));
+ mComponents[type][id].push_back(std::make_unique<T>(std::forward<Args>(args)...));
return static_cast<T &>(*mComponents[type][id].back().get());
}
@@ -68,15 +66,13 @@ ComponentManager::GetComponentsByID(std::uint32_t id) const {
if (mComponents.find(type) != mComponents.end()) {
//Get the correct vector<>
- const std::vector<std::vector<std::unique_ptr<Component>>> &
- componentArray
+ const std::vector<std::vector<std::unique_ptr<Component>>> & componentArray
= mComponents.at(type);
//Make sure that the id (that we are looking for) is within the boundaries of the vector<>
if (id < componentArray.size()) {
//Loop trough the whole vector<>
- for (const std::unique_ptr<Component> & componentPtr :
- componentArray[id]) {
+ for (const std::unique_ptr<Component> & componentPtr : componentArray[id]) {
//Cast the unique_ptr to a raw pointer
T * castedComponent = static_cast<T *>(componentPtr.get());
@@ -94,8 +90,7 @@ ComponentManager::GetComponentsByID(std::uint32_t id) const {
}
template <typename T>
-std::vector<std::reference_wrapper<T>>
-ComponentManager::GetComponentsByType() const {
+std::vector<std::reference_wrapper<T>> ComponentManager::GetComponentsByType() const {
//Determine the type of T (this is used as the key of the unordered_map<>)
std::type_index type = typeid(T);
@@ -107,13 +102,11 @@ ComponentManager::GetComponentsByType() const {
if (mComponents.find(type) != mComponents.end()) {
//Get the correct vector<>
- const std::vector<std::vector<std::unique_ptr<Component>>> &
- componentArray
+ const std::vector<std::vector<std::unique_ptr<Component>>> & componentArray
= mComponents.at(type);
//Loop through the whole vector<>
- for (const std::vector<std::unique_ptr<Component>> & component :
- componentArray) {
+ for (const std::vector<std::unique_ptr<Component>> & component : componentArray) {
//Loop trough the whole vector<>
for (const std::unique_ptr<Component> & componentPtr : component) {
//Cast the unique_ptr to a raw pointer
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.hpp b/mwe/ecs-homemade/inc/GameObjectMax.hpp
index 2f433bb..92375bb 100644
--- a/mwe/ecs-homemade/inc/GameObjectMax.hpp
+++ b/mwe/ecs-homemade/inc/GameObjectMax.hpp
@@ -2,6 +2,5 @@
template <typename T, typename... Args>
T & GameObject::AddComponent(Args &&... args) {
- return ComponentManager::GetInstance().AddComponent<T>(
- mId, std::forward<Args>(args)...);
+ return ComponentManager::GetInstance().AddComponent<T>(mId, std::forward<Args>(args)...);
}