diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-10-16 13:09:28 +0200 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-10-16 13:09:28 +0200 |
commit | 85514636cbf9ae34afc8d6c863e9760f291e6478 (patch) | |
tree | 4e745d504a0c55386aa20f079dfdaa0d32ac31aa /mwe/ecs-homemade/inc | |
parent | 809db83cd515c6c2b1d404811354208cf97a5c07 (diff) | |
parent | 579824011d5e8776e2079d6624a39535517760ff (diff) |
Merge remote-tracking branch 'origin/master' into max/POC-ECS-memory-efficient
Diffstat (limited to 'mwe/ecs-homemade/inc')
-rw-r--r-- | mwe/ecs-homemade/inc/ComponentManager.h | 55 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/ComponentManager.hpp | 127 | ||||
-rw-r--r-- | mwe/ecs-homemade/inc/GameObjectMax.hpp | 7 |
3 files changed, 189 insertions, 0 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h new file mode 100644 index 0000000..d368516 --- /dev/null +++ b/mwe/ecs-homemade/inc/ComponentManager.h @@ -0,0 +1,55 @@ +#pragma once + +#include "Components.h" +#include <cstdint> +#include <memory> +#include <typeindex> +#include <unordered_map> +#include <utility> +#include <vector> + +class ComponentManager { +public: + static ComponentManager & GetInstance(); //Singleton + + ComponentManager(const ComponentManager &) = delete; //Singleton + ComponentManager(ComponentManager &&) = delete; //Singleton + ComponentManager & operator=(const ComponentManager &) = delete; //Singleton + ComponentManager & operator=(ComponentManager &&) = delete; //Singleton + + template <typename T, typename... Args> + void AddComponent(std::uint32_t id, + Args &&... args); //Add a component of a specific type + template <typename T> + void DeleteComponentsById( + std::uint32_t id); //Deletes all components of a specific type and id + template <typename T> + void DeleteComponents(); //Deletes all components of a specific type + void DeleteAllComponentsOfId( + std::uint32_t id); //Deletes all components of a specific id + void DeleteAllComponents(); //Deletes all components + + template <typename T> + std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) + const; //Get a vector<> of all components at specific type and id + template <typename T> + std::vector<std::reference_wrapper<T>> GetComponentsByType() + const; //Get a vector<> of all components of a specific type + +private: + static ComponentManager mInstance; //Singleton + + ComponentManager(); //Singleton + + /* + * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure: + * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index. + * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component. + * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id). + */ + std::unordered_map<std::type_index, + std::vector<std::vector<std::unique_ptr<Component>>>> + mComponents; +}; + +#include "ComponentManager.hpp" diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp new file mode 100644 index 0000000..d6da8e8 --- /dev/null +++ b/mwe/ecs-homemade/inc/ComponentManager.hpp @@ -0,0 +1,127 @@ + +template <typename T, typename... Args> +void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { + std::type_index type = typeid( + T); //Determine the type of T (this is used as the key of the unordered_map<>) + + if (mComponents.find(type) + == mComponents + .end()) { //Check if this component type is already in the unordered_map<> + mComponents[type] = std::vector<std::vector<std::unique_ptr< + Component>>>(); //If not, create a new (empty) vector<> of vector<unique_ptr<Component>> + } + + if (id + >= mComponents[type] + .size()) { //Resize the vector<> if the id is greater than the current size + mComponents[type].resize( + id + + 1); //Initialize new slots to nullptr (resize does automatically init to nullptr) + } + + mComponents[type][id].push_back(std::make_unique<T>(std::forward<Args>( + args)...)); //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<> +} + +template <typename T> +void ComponentManager::DeleteComponentsById(std::uint32_t id) { + std::type_index type = typeid( + T); //Determine the type of T (this is used as the key of the unordered_map<>) + + if (mComponents.find(type) + != mComponents.end()) { //Find the type (in the unordered_map<>) + std::vector<std::vector<std::unique_ptr<Component>>> & componentArray + = mComponents[type]; //Get the correct vector<> + + if (id + < componentArray + .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + componentArray[id] + .clear(); //Clear the whole vector<> of this specific type and id + } + } +} + +template <typename T> +void ComponentManager::DeleteComponents() { + std::type_index type = typeid( + T); //Determine the type of T (this is used as the key of the unordered_map<>) + + if (mComponents.find(type) + != mComponents.end()) { //Find the type (in the unordered_map<>) + mComponents[type] + .clear(); //Clear the whole vector<> of this specific type + } +} + +template <typename T> +std::vector<std::reference_wrapper<T>> +ComponentManager::GetComponentsByID(std::uint32_t id) const { + std::type_index type = typeid( + T); //Determine the type of T (this is used as the key of the unordered_map<>) + + std::vector<std::reference_wrapper<T>> + componentVector; //Create an empty vector<> + + if (mComponents.find(type) + != mComponents.end()) { //Find the type (in the unordered_map<>) + + const std::vector<std::vector<std::unique_ptr<Component>>> & + componentArray + = mComponents.at(type); //Get the correct vector<> + + if (id + < componentArray + .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + for (const std::unique_ptr<Component> & componentPtr : + componentArray[id]) { //Loop trough the whole vector<> + T * castedComponent = static_cast<T *>( + componentPtr.get()); //Cast the unique_ptr to a raw pointer + + if (castedComponent) { //Ensure that the cast was successful + componentVector.push_back( + *castedComponent); //Add the dereferenced raw pointer to the vector<> + } + } + } + } + + return componentVector; //Return the vector<> +} + +template <typename T> +std::vector<std::reference_wrapper<T>> +ComponentManager::GetComponentsByType() const { + std::type_index type = typeid( + T); //Determine the type of T (this is used as the key of the unordered_map<>) + + std::vector<std::reference_wrapper<T>> + componentVector; //Create an empty vector<> + //std::uint32_t id = 0; //Set the id to 0 (the id will also be stored in the returned vector<>) + + if (mComponents.find(type) + != mComponents.end()) { //Find the type (in the unordered_map<>) + + const std::vector<std::vector<std::unique_ptr<Component>>> & + componentArray + = mComponents.at(type); //Get the correct vector<> + + for (const std::vector<std::unique_ptr<Component>> & component : + componentArray) { //Loop through the whole vector<> + for (const std::unique_ptr<Component> & componentPtr : + component) { //Loop trough the whole vector<> + T * castedComponent = static_cast<T *>( + componentPtr.get()); //Cast the unique_ptr to a raw pointer + + if (castedComponent) { //Ensure that the cast was successful + componentVector.emplace_back(std::ref( + *castedComponent)); //Pair the dereferenced raw pointer and the id and add it to the vector<> + } + } + + //++id; //Increase the id (the id will also be stored in the returned vector<>) + } + } + + return componentVector; //Return the vector<> +} diff --git a/mwe/ecs-homemade/inc/GameObjectMax.hpp b/mwe/ecs-homemade/inc/GameObjectMax.hpp new file mode 100644 index 0000000..91d51ea --- /dev/null +++ b/mwe/ecs-homemade/inc/GameObjectMax.hpp @@ -0,0 +1,7 @@ +#include "ComponentManager.h" + +template <typename T, typename... Args> +void GameObject::AddComponent(Args &&... args) { + ComponentManager::GetInstance().AddComponent<T>( + mId, std::forward<Args>(args)...); +} |