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authorMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-02 12:35:01 +0200
committerMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-02 12:35:01 +0200
commite409986d9a21ca96ee0b491826eb0008ff6ab8e0 (patch)
tree89f04830a0e3727f53e15b4ebff70a95add40c30 /mwe/ecs-homemade/inc/GameObjectMax.h
parentaedbb8b82f13d8b390419e59cea098ea73295df5 (diff)
Changed componentsManager to allow mutliple componts of the same type for one entity (id)
Diffstat (limited to 'mwe/ecs-homemade/inc/GameObjectMax.h')
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h
index dbfe981..f0bcec9 100644
--- a/mwe/ecs-homemade/inc/GameObjectMax.h
+++ b/mwe/ecs-homemade/inc/GameObjectMax.h
@@ -7,8 +7,8 @@ class GameObject {
public:
GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
- template <typename T>
- void AddComponent(T* component);
+ template <typename T, typename... Args>
+ void AddComponent(Args&&... args);
std::uint32_t mId;
std::string mName;