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authorMax-001 <80035972+Max-001@users.noreply.github.com>2024-09-25 21:08:54 +0200
committerMax-001 <80035972+Max-001@users.noreply.github.com>2024-09-25 21:08:54 +0200
commit5458abaca5f01a4d34bb55b1b44dc4fb4e9890be (patch)
treea23e35dc95c69aced7d4e16550a2b4fff8507a6c /mwe/ecs-homemade/inc/GameObjectMax.h
parent918392ec503a66e369fffa3a5a49c8afccf96a62 (diff)
Made a homemade ECS
Diffstat (limited to 'mwe/ecs-homemade/inc/GameObjectMax.h')
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h
new file mode 100644
index 0000000..dbfe981
--- /dev/null
+++ b/mwe/ecs-homemade/inc/GameObjectMax.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+class GameObject {
+public:
+ GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename T>
+ void AddComponent(T* component);
+
+ std::uint32_t mId;
+ std::string mName;
+ std::string mTag;
+ bool mActive;
+ int mLayer;
+};
+
+#include "GameObjectMax.hpp"