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authorMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-05 11:05:59 +0200
committerMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-05 11:05:59 +0200
commitc39adf3040c3f2f7cfcab5ce5b7e39b815e8131d (patch)
tree3dc49555635077ef8e59270b886866f4a2dce24c /mwe/ecs-homemade/inc/GameObjectMax.h
parent03b25facdf35117eb9f56c7a2edbec5b34b90203 (diff)
Setup ecs-memory-efficient
Diffstat (limited to 'mwe/ecs-homemade/inc/GameObjectMax.h')
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h
deleted file mode 100644
index f0bcec9..0000000
--- a/mwe/ecs-homemade/inc/GameObjectMax.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#pragma once
-
-#include <cstdint>
-#include <string>
-
-class GameObject {
-public:
- GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
-
- template <typename T, typename... Args>
- void AddComponent(Args&&... args);
-
- std::uint32_t mId;
- std::string mName;
- std::string mTag;
- bool mActive;
- int mLayer;
-};
-
-#include "GameObjectMax.hpp"