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authorMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-02 15:26:24 +0200
committerMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-02 15:26:24 +0200
commit2bd37e7d98728d72ba44da18eefea91547a7885a (patch)
tree63ebde9c853c5f683e50ffc4dd8950b08dc48efa /mwe/ecs-homemade/inc/ComponentManager.hpp
parente409986d9a21ca96ee0b491826eb0008ff6ab8e0 (diff)
Refactored componentManager (it now uses smart pointer, does not return raw pointers (it only returns references) and it is now possible to store multiple components of the same type for the same entity)
Diffstat (limited to 'mwe/ecs-homemade/inc/ComponentManager.hpp')
-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.hpp77
1 files changed, 36 insertions, 41 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp
index a7fc30f..03135a8 100644
--- a/mwe/ecs-homemade/inc/ComponentManager.hpp
+++ b/mwe/ecs-homemade/inc/ComponentManager.hpp
@@ -4,68 +4,63 @@ void ComponentManager::AddComponent(std::uint32_t id, Args&&... args) {
std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
if (mComponents.find(type) == mComponents.end()) { //Check if this component type is already in the unordered_map<>
- mComponents[type] = std::vector<std::vector<std::unique_ptr<Component>>>(); //If not, create a new (empty) vector<> of unique_ptr<Component>
+ mComponents[type] = std::vector<std::vector<std::unique_ptr<Component>>>(); //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
}
if (id >= mComponents[type].size()) { //Resize the vector<> if the id is greater than the current size
- mComponents[type].resize(id + 1); //Initialize new slots to nullptr (resize does this automatically)
+ mComponents[type].resize(id + 1); //Initialize new slots to nullptr (resize does automatically init to nullptr)
}
- mComponents[type][id].push_back(std::make_unique<T>(std::forward<Args>(args)...)); //Create a new component of type T using perfect forwarding and store its unique_ptr in the correct vector
+ mComponents[type][id].push_back(std::make_unique<T>(std::forward<Args>(args)...)); //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<>
}
template <typename T>
-std::vector<std::reference_wrapper<T>> ComponentManager::GetComponentsOfID(std::uint32_t id) {
- std::type_index type = typeid(T);
+std::vector<std::reference_wrapper<T>> ComponentManager::GetComponentsByID(std::uint32_t id) const {
+ std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
+
+ std::vector<std::reference_wrapper<T>> componentVector; //Create an empty vector<>
- std::vector<std::reference_wrapper<T>> componentVector;
+ if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_list<>)
- if (mComponents.find(type) != mComponents.end()) {
+ const std::vector<std::vector<std::unique_ptr<Component>>>& componentArray = mComponents.at(type); //Get the correct vector<>
- const auto& componentArray = mComponents[type];
+ if (id < componentArray.size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ for (const std::unique_ptr<Component>& componentPtr : componentArray[id]) { //Loop trough the whole vector<>
+ T* castedComponent = static_cast<T*>(componentPtr.get()); //Cast the unique_ptr to a raw pointer
- if (id < componentArray.size()) {
- for (const auto& componentPtr : componentArray[id]) {
- // Use static_cast instead of dynamic_cast
- T* castedComponent = static_cast<T*>(componentPtr.get());
- if (castedComponent) { // Ensure cast was successful
- componentVector.push_back(*castedComponent); // Add the raw pointer to the vector
+ if (castedComponent) { //Ensure that the cast was successful
+ componentVector.push_back(*castedComponent); //Add the dereferenced raw pointer to the vector<>
}
}
}
}
- return componentVector; // Return empty vector if not found
+ return componentVector; //Return the vector<>
}
-/*// GetAllComponentIDs implementation
template <typename T>
-std::vector<std::uint32_t> ComponentManager::GetAllComponentIDs() {
- std::type_index type = typeid(T);
- std::vector<std::uint32_t> ids;
- if (mComponents.find(type) != mComponents.end()) {
- const auto& componentArray = mComponents[type];
- for (std::uint32_t id = 0; id < componentArray.size(); ++id) {
- if (componentArray[id] != nullptr) {
- ids.push_back(id); // Collect IDs of non-null components
- }
- }
- }
- return ids;
-}
+std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> ComponentManager::GetComponentsByType() const {
+ std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
-// GetAllComponentPointer implementation
-template <typename T>
-std::vector<T*> ComponentManager::GetAllComponentPointer() {
- std::type_index type = typeid(T);
- std::vector<T*> pointers;
- if (mComponents.find(type) != mComponents.end()) {
- const auto& componentArray = mComponents[type];
- for (const auto& component : componentArray) {
- if (component != nullptr) {
- pointers.push_back(static_cast<T*>(component)); // Cast to the correct type
+ std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> componentVector; //Create an empty vector<>
+ std::uint32_t id = 0; //Set the id to 0 (the id will also be stored in the returned vector<>)
+
+ if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_list<>)
+
+ const std::vector<std::vector<std::unique_ptr<Component>>>& componentArray = mComponents.at(type); //Get the correct vector<>
+
+ for (const std::vector<std::unique_ptr<Component>>& component : componentArray) { //Loop through the whole vector<>
+ for (const std::unique_ptr<Component>& componentPtr : component) { //Loop trough the whole vector<>
+ T* castedComponent = static_cast<T*>(componentPtr.get()); //Cast the unique_ptr to a raw pointer
+
+ if (castedComponent) { //Ensure that the cast was successful
+ componentVector.push_back(std::make_pair(std::ref(*castedComponent), id)); //Pair the dereferenced raw pointer and the id and add it to the vector<>
+ }
}
+
+ ++id; //Increase the id (the id will also be stored in the returned vector<>)
}
}
- return pointers;
-}*/
+
+ return componentVector;
+}