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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-03 11:23:54 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-03 11:23:54 +0100 |
commit | 75cf0b8e72aff7072c25ab015ce5c9c64eb3ecc5 (patch) | |
tree | dd459130f169a924db0637146d31ed20aaa10d74 /mwe/audio | |
parent | ed8534e2d150428bcbc4a6df8940323ae8db2925 (diff) | |
parent | 6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events-poc
Diffstat (limited to 'mwe/audio')
-rw-r--r-- | mwe/audio/miniaudio/CMakeLists.txt | 19 | ||||
-rw-r--r-- | mwe/audio/miniaudio/main.cpp | 46 |
2 files changed, 65 insertions, 0 deletions
diff --git a/mwe/audio/miniaudio/CMakeLists.txt b/mwe/audio/miniaudio/CMakeLists.txt new file mode 100644 index 0000000..6dd0191 --- /dev/null +++ b/mwe/audio/miniaudio/CMakeLists.txt @@ -0,0 +1,19 @@ +cmake_minimum_required(VERSION 3.28) + +set(CMAKE_C_STANDARD 11) +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_EXPORT_COMPILE_COMMANDS 1) +set(CMAKE_BUILD_TYPE Debug) + +add_subdirectory(../../../lib/miniaudio miniaudio) + +project(poc C CXX) + +add_executable(main + main.cpp +) + +target_link_libraries(main + miniaudio +) + diff --git a/mwe/audio/miniaudio/main.cpp b/mwe/audio/miniaudio/main.cpp new file mode 100644 index 0000000..bf31898 --- /dev/null +++ b/mwe/audio/miniaudio/main.cpp @@ -0,0 +1,46 @@ +#include <miniaudio.h> + +#include <chrono> +#include <thread> + +using namespace std; +using namespace std::chrono_literals; + +int main() { + ma_engine engine; + ma_engine_init(NULL, &engine); + + // 1. load background track (ogg vorbis) + ma_sound bgm; + ma_sound_init_from_file(&engine, "../bgm.ogg", 0, NULL, NULL, &bgm); + + // 2. load samples (wav) + ma_sound sfx[3]; + ma_sound_init_from_file(&engine, "../sfx1.wav", 0, NULL, NULL, &sfx[0]); + ma_sound_init_from_file(&engine, "../sfx2.wav", 0, NULL, NULL, &sfx[1]); + ma_sound_init_from_file(&engine, "../sfx3.wav", 0, NULL, NULL, &sfx[2]); + + // 3. start the background track + ma_sound_start(&bgm); + + // 4. play samples sequentially while controlling the background track + this_thread::sleep_for(500ms); + ma_sound_start(&sfx[0]); + this_thread::sleep_for(500ms); + ma_sound_start(&sfx[1]); + ma_sound_stop(&bgm); + this_thread::sleep_for(500ms); + ma_sound_start(&sfx[2]); + ma_sound_start(&bgm); // this actually resumes now + this_thread::sleep_for(500ms); + for (unsigned i = 0; i < 3; i++) + ma_sound_seek_to_pcm_frame(&sfx[i], 0); + + // 5. play all samples simultaniously + for (unsigned i = 0; i < 3; i++) + ma_sound_start(&sfx[i]); + this_thread::sleep_for(1000ms); + + ma_engine_uninit(&engine); + return 0; +} |