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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 11:05:42 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 11:05:42 +0200
commit8e66301577551bc5b8a2e169be173e71de2f5e4e (patch)
tree52797ebfe53007eaf502c9cf9aafbd34817f5d0b /mwe/audio/soloud
parent2d13805218eb34b6e06205c1b65c341ebcdad504 (diff)
parentf4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff)
Merge branch 'master' into niels/resource-manager
Diffstat (limited to 'mwe/audio/soloud')
-rw-r--r--mwe/audio/soloud/CMakeLists.txt19
-rw-r--r--mwe/audio/soloud/main.cpp48
2 files changed, 67 insertions, 0 deletions
diff --git a/mwe/audio/soloud/CMakeLists.txt b/mwe/audio/soloud/CMakeLists.txt
new file mode 100644
index 0000000..f2df20a
--- /dev/null
+++ b/mwe/audio/soloud/CMakeLists.txt
@@ -0,0 +1,19 @@
+cmake_minimum_required(VERSION 3.28)
+
+set(CMAKE_C_STANDARD 11)
+set(CMAKE_CXX_STANDARD 20)
+set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
+set(CMAKE_BUILD_TYPE Debug)
+
+add_subdirectory(../../../lib/soloud soloud)
+
+project(poc C CXX)
+
+add_executable(main
+ main.cpp
+)
+
+target_link_libraries(main
+ soloud
+)
+
diff --git a/mwe/audio/soloud/main.cpp b/mwe/audio/soloud/main.cpp
new file mode 100644
index 0000000..25ba003
--- /dev/null
+++ b/mwe/audio/soloud/main.cpp
@@ -0,0 +1,48 @@
+#include <soloud.h>
+#include <soloud_wav.h>
+#include <soloud_wavstream.h>
+
+#include <chrono>
+#include <thread>
+
+using namespace std;
+using namespace std::chrono_literals;
+
+int main() {
+ SoLoud::Soloud soloud;
+ soloud.init();
+
+ // load background track
+ SoLoud::WavStream bgm;
+ bgm.load("../bgm.ogg");
+ // NOTE: SoLoud::Wav is poorly named as it also supports FLAC, MP3 and OGG
+
+ // load three short samples
+ SoLoud::Wav sfx[3];
+ sfx[0].load("../sfx1.wav");
+ sfx[1].load("../sfx2.wav");
+ sfx[2].load("../sfx3.wav");
+
+ // start the background track
+ SoLoud::handle bgm_handle = soloud.play(bgm);
+
+ // play each sample sequentially
+ this_thread::sleep_for(500ms);
+ soloud.play(sfx[0]);
+ this_thread::sleep_for(500ms);
+ soloud.play(sfx[1]);
+ soloud.setPause(bgm_handle, true);
+ this_thread::sleep_for(500ms);
+ soloud.play(sfx[2]);
+ soloud.setPause(bgm_handle, false);
+ this_thread::sleep_for(500ms);
+
+ // play all samples simultaniously
+ for (unsigned i = 0; i < 3; i++)
+ soloud.play(sfx[i]);
+ this_thread::sleep_for(1000ms);
+
+ // stop all audio and exit
+ soloud.deinit();
+ return 0;
+}