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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-16 10:16:24 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-16 10:16:24 +0200
commit7eafe293868d5d3875d0bec147e22a266e4ec86c (patch)
tree176d606ec019f1388d6865dc6b5ea8c6a2f7b648 /gameloop/src/main.cpp
parent83568a442d494078a662276969a4ed9b789dc0c7 (diff)
trying out engine controlled game loops
Diffstat (limited to 'gameloop/src/main.cpp')
-rw-r--r--gameloop/src/main.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/gameloop/src/main.cpp b/gameloop/src/main.cpp
new file mode 100644
index 0000000..76d0c84
--- /dev/null
+++ b/gameloop/src/main.cpp
@@ -0,0 +1,17 @@
+//Using SDL and standard IO
+#include <SDL2/SDL.h>
+#include <stdio.h>
+//#include "window.h"
+#include "loopManager.h"
+//Screen dimension constants
+
+
+//Starts up SDL and creates window
+
+int main( int argc, char* args[] )
+{
+ LoopManager gameLoop;
+ gameLoop.setup();
+ gameLoop.loop();
+ return 0;
+}