diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
commit | ca393b6b47618e48c107ad5c021d86700343648e (patch) | |
tree | 298bff793ee331566b6be1840c8d7404409b5198 /gameloop/src/loopManager.cpp | |
parent | 8bf919f750807060f3ac2c640b8a02300af1733c (diff) |
move gameloop poc to mwe
Diffstat (limited to 'gameloop/src/loopManager.cpp')
-rw-r--r-- | gameloop/src/loopManager.cpp | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/gameloop/src/loopManager.cpp b/gameloop/src/loopManager.cpp deleted file mode 100644 index f7ce886..0000000 --- a/gameloop/src/loopManager.cpp +++ /dev/null @@ -1,72 +0,0 @@ -#include "loopManager.h" -#include "timer.h" -LoopManager::LoopManager(){ -} -void LoopManager::processInput(){ - SDL_Event event; - SDL_PollEvent(&event); - switch(event.type){ - case SDL_QUIT: - gameRunning = false; - break; - case SDL_KEYDOWN: - if(event.key.keysym.sym == SDLK_ESCAPE){ - gameRunning = false; - } - break; - } -} -void LoopManager::fixedUpdate(){ - fprintf(stderr,"fixed update\n"); -} -void LoopManager::loop() { - LoopTimer& timer = LoopTimer::getInstance(); - timer.start(); - - while (gameRunning) { - timer.update(); - - while (timer.getLag() >= timer.getFixedDeltaTime()) { - processInput(); - fixedUpdate(); - timer.advanceFixedUpdate(); - } - - update(); - render(); - - timer.enforceFrameRate(); - } - - window.destroyWindow(); -} - -void LoopManager::setup(){ - gameRunning = window.initWindow(); - LoopTimer::getInstance().start(); - LoopTimer::getInstance().setFPS(50); - - for(int i = 0; i < 2;i++){ - GameObject* square = new GameObject("square2",i*40,i*40,20,20,0,0); - objectList.push_back(square); - } -} -void LoopManager::render(){ - fprintf(stderr,"**********render********** \n"); - if(gameRunning){ - window.render(objectList); - } -} - -void LoopManager::update() { - fprintf(stderr,"**********normal update********** \n"); - LoopTimer& timer = LoopTimer::getInstance(); - - float delta= timer.getDeltaTime(); - - for (int i = 0; i < objectList.size(); i++) { - objectList[i]->setX(objectList[i]->getX() + 50 * delta); - objectList[i]->setY(objectList[i]->getY() + 50 * delta); - } -} - |