diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
commit | ca393b6b47618e48c107ad5c021d86700343648e (patch) | |
tree | 298bff793ee331566b6be1840c8d7404409b5198 /gameloop/include/window.h | |
parent | 8bf919f750807060f3ac2c640b8a02300af1733c (diff) |
move gameloop poc to mwe
Diffstat (limited to 'gameloop/include/window.h')
-rw-r--r-- | gameloop/include/window.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/gameloop/include/window.h b/gameloop/include/window.h deleted file mode 100644 index cfde0e9..0000000 --- a/gameloop/include/window.h +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once -#include <SDL2/SDL.h> -#include <vector> -#include "gameObject.h" -#include <iostream> -class WindowManager{ - public: - WindowManager(); - virtual ~WindowManager(); - void render(std::vector<GameObject*> objects); - bool initWindow(); - void destroyWindow(); - - SDL_Renderer* getRenderer(); - private: - const int SCREEN_WIDTH = 800; - const int SCREEN_HEIGHT = 600; - SDL_Window* window = NULL; - SDL_Renderer* renderer = NULL; -}; |