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authorLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
commitca393b6b47618e48c107ad5c021d86700343648e (patch)
tree298bff793ee331566b6be1840c8d7404409b5198 /gameloop/include/window.h
parent8bf919f750807060f3ac2c640b8a02300af1733c (diff)
move gameloop poc to mwe
Diffstat (limited to 'gameloop/include/window.h')
-rw-r--r--gameloop/include/window.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/gameloop/include/window.h b/gameloop/include/window.h
deleted file mode 100644
index cfde0e9..0000000
--- a/gameloop/include/window.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#pragma once
-#include <SDL2/SDL.h>
-#include <vector>
-#include "gameObject.h"
-#include <iostream>
-class WindowManager{
- public:
- WindowManager();
- virtual ~WindowManager();
- void render(std::vector<GameObject*> objects);
- bool initWindow();
- void destroyWindow();
-
- SDL_Renderer* getRenderer();
- private:
- const int SCREEN_WIDTH = 800;
- const int SCREEN_HEIGHT = 600;
- SDL_Window* window = NULL;
- SDL_Renderer* renderer = NULL;
-};