diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-16 10:16:24 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-16 10:16:24 +0200 |
commit | 7eafe293868d5d3875d0bec147e22a266e4ec86c (patch) | |
tree | 176d606ec019f1388d6865dc6b5ea8c6a2f7b648 /gameloop/include/window.h | |
parent | 83568a442d494078a662276969a4ed9b789dc0c7 (diff) |
trying out engine controlled game loops
Diffstat (limited to 'gameloop/include/window.h')
-rw-r--r-- | gameloop/include/window.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/gameloop/include/window.h b/gameloop/include/window.h new file mode 100644 index 0000000..b4f2b78 --- /dev/null +++ b/gameloop/include/window.h @@ -0,0 +1,22 @@ +#pragma once +#include <SDL2/SDL.h> +class WindowManager{ + public: + WindowManager(); + virtual ~WindowManager(); + bool loadMedia(); + void update(); + bool init(); + void close(); + bool initWindow(); + void destroyWindow(); + SDL_Renderer* getRenderer(); + private: + //Loads media + //Frees media and shuts down SDL + + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window* window = NULL; + SDL_Renderer* renderer = NULL; +}; |