diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-18 15:11:04 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-18 15:11:04 +0200 |
commit | 61e382cedd71127033f91551298607e2e78c3809 (patch) | |
tree | db946bf0dac5cbb504ac7875fb323243d2a6db74 /gameloop/include/window.h | |
parent | 7eafe293868d5d3875d0bec147e22a266e4ec86c (diff) |
gameloop save
Diffstat (limited to 'gameloop/include/window.h')
-rw-r--r-- | gameloop/include/window.h | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/gameloop/include/window.h b/gameloop/include/window.h index b4f2b78..cfde0e9 100644 --- a/gameloop/include/window.h +++ b/gameloop/include/window.h @@ -1,20 +1,18 @@ #pragma once #include <SDL2/SDL.h> +#include <vector> +#include "gameObject.h" +#include <iostream> class WindowManager{ public: WindowManager(); virtual ~WindowManager(); - bool loadMedia(); - void update(); - bool init(); - void close(); + void render(std::vector<GameObject*> objects); bool initWindow(); void destroyWindow(); + SDL_Renderer* getRenderer(); private: - //Loads media - //Frees media and shuts down SDL - const int SCREEN_WIDTH = 800; const int SCREEN_HEIGHT = 600; SDL_Window* window = NULL; |