diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-27 14:00:57 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-27 14:00:57 +0200 |
commit | a78f7bbfcdabad9550afe22f615b973b92cb074f (patch) | |
tree | 318e888219965634e3b81be9b74a0522af2136e0 /gameloop/include/window.h | |
parent | 86a7bd1aee2ee96079e00e2696a624fd6b642fa0 (diff) | |
parent | f4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff) |
fixed merge conflict
Diffstat (limited to 'gameloop/include/window.h')
-rw-r--r-- | gameloop/include/window.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/gameloop/include/window.h b/gameloop/include/window.h deleted file mode 100644 index cfde0e9..0000000 --- a/gameloop/include/window.h +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once -#include <SDL2/SDL.h> -#include <vector> -#include "gameObject.h" -#include <iostream> -class WindowManager{ - public: - WindowManager(); - virtual ~WindowManager(); - void render(std::vector<GameObject*> objects); - bool initWindow(); - void destroyWindow(); - - SDL_Renderer* getRenderer(); - private: - const int SCREEN_WIDTH = 800; - const int SCREEN_HEIGHT = 600; - SDL_Window* window = NULL; - SDL_Renderer* renderer = NULL; -}; |