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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-18 15:11:04 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-18 15:11:04 +0200
commit61e382cedd71127033f91551298607e2e78c3809 (patch)
treedb946bf0dac5cbb504ac7875fb323243d2a6db74 /gameloop/include/timer.h
parent7eafe293868d5d3875d0bec147e22a266e4ec86c (diff)
gameloop save
Diffstat (limited to 'gameloop/include/timer.h')
-rw-r--r--gameloop/include/timer.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/gameloop/include/timer.h b/gameloop/include/timer.h
new file mode 100644
index 0000000..2769e4d
--- /dev/null
+++ b/gameloop/include/timer.h
@@ -0,0 +1,31 @@
+#pragma once
+
+#include <SDL2/SDL.h>
+
+class LoopTimer {
+public:
+ static LoopTimer& getInstance();
+ void start();
+ void update();
+ float getDeltaTime() const;
+ float getDeltaTimeMs() const;
+ float getFixedDeltaTime() const;
+ int getCurrentTime() const;
+ void setFPS(int FPS);
+ int getFPS() const;
+ void enforceFrameRate();
+ float getLag() const;
+private:
+ LoopTimer();
+ int FPS = 30;
+ float frameTargetTime = FPS / 1000;
+ int lastTime;
+ float fixedDeltaTime = 2;
+ float maxDeltaTime = 1;
+ float fixedTime = 0;
+ int lastFrameTime;
+ float deltaTime;
+ float time = 0;
+ int frequency;
+ float lag;
+};