diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-18 16:52:54 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-18 16:52:54 +0200 |
commit | 8bf919f750807060f3ac2c640b8a02300af1733c (patch) | |
tree | 7bae57855fc3b98779bdfecbea141e7ec1eed68c /gameloop/include/timer.h | |
parent | 61e382cedd71127033f91551298607e2e78c3809 (diff) |
gameloop poc working with variable and constant update
Diffstat (limited to 'gameloop/include/timer.h')
-rw-r--r-- | gameloop/include/timer.h | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/gameloop/include/timer.h b/gameloop/include/timer.h index 2769e4d..a245e5c 100644 --- a/gameloop/include/timer.h +++ b/gameloop/include/timer.h @@ -7,25 +7,24 @@ public: static LoopTimer& getInstance(); void start(); void update(); - float getDeltaTime() const; - float getDeltaTimeMs() const; - float getFixedDeltaTime() const; + double getDeltaTime() const; int getCurrentTime() const; + void advanceFixedUpdate(); + double getFixedDeltaTime() const; void setFPS(int FPS); int getFPS() const; void enforceFrameRate(); - float getLag() const; + double getLag() const; private: LoopTimer(); - int FPS = 30; - float frameTargetTime = FPS / 1000; - int lastTime; - float fixedDeltaTime = 2; - float maxDeltaTime = 1; - float fixedTime = 0; - int lastFrameTime; - float deltaTime; - float time = 0; - int frequency; - float lag; + int FPS = 50; + double gameScale = 1; + double maximumDeltaTime = 0.25; + double deltaTime; + double frameTargetTime = FPS / 1000; + double fixedDeltaTime = 0.01; + double elapsedTime; + double elapsedFixedTime; + double time; + uint64_t lastFrameTime; }; |