diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
commit | ca393b6b47618e48c107ad5c021d86700343648e (patch) | |
tree | 298bff793ee331566b6be1840c8d7404409b5198 /gameloop/include/timer.h | |
parent | 8bf919f750807060f3ac2c640b8a02300af1733c (diff) |
move gameloop poc to mwe
Diffstat (limited to 'gameloop/include/timer.h')
-rw-r--r-- | gameloop/include/timer.h | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/gameloop/include/timer.h b/gameloop/include/timer.h deleted file mode 100644 index a245e5c..0000000 --- a/gameloop/include/timer.h +++ /dev/null @@ -1,30 +0,0 @@ -#pragma once - -#include <SDL2/SDL.h> - -class LoopTimer { -public: - static LoopTimer& getInstance(); - void start(); - void update(); - double getDeltaTime() const; - int getCurrentTime() const; - void advanceFixedUpdate(); - double getFixedDeltaTime() const; - void setFPS(int FPS); - int getFPS() const; - void enforceFrameRate(); - double getLag() const; -private: - LoopTimer(); - int FPS = 50; - double gameScale = 1; - double maximumDeltaTime = 0.25; - double deltaTime; - double frameTargetTime = FPS / 1000; - double fixedDeltaTime = 0.01; - double elapsedTime; - double elapsedFixedTime; - double time; - uint64_t lastFrameTime; -}; |