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authorLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
commitca393b6b47618e48c107ad5c021d86700343648e (patch)
tree298bff793ee331566b6be1840c8d7404409b5198 /gameloop/include/timer.h
parent8bf919f750807060f3ac2c640b8a02300af1733c (diff)
move gameloop poc to mwe
Diffstat (limited to 'gameloop/include/timer.h')
-rw-r--r--gameloop/include/timer.h30
1 files changed, 0 insertions, 30 deletions
diff --git a/gameloop/include/timer.h b/gameloop/include/timer.h
deleted file mode 100644
index a245e5c..0000000
--- a/gameloop/include/timer.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#pragma once
-
-#include <SDL2/SDL.h>
-
-class LoopTimer {
-public:
- static LoopTimer& getInstance();
- void start();
- void update();
- double getDeltaTime() const;
- int getCurrentTime() const;
- void advanceFixedUpdate();
- double getFixedDeltaTime() const;
- void setFPS(int FPS);
- int getFPS() const;
- void enforceFrameRate();
- double getLag() const;
-private:
- LoopTimer();
- int FPS = 50;
- double gameScale = 1;
- double maximumDeltaTime = 0.25;
- double deltaTime;
- double frameTargetTime = FPS / 1000;
- double fixedDeltaTime = 0.01;
- double elapsedTime;
- double elapsedFixedTime;
- double time;
- uint64_t lastFrameTime;
-};