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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-16 10:16:24 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-16 10:16:24 +0200
commit7eafe293868d5d3875d0bec147e22a266e4ec86c (patch)
tree176d606ec019f1388d6865dc6b5ea8c6a2f7b648 /gameloop/include/loopManager.h
parent83568a442d494078a662276969a4ed9b789dc0c7 (diff)
trying out engine controlled game loops
Diffstat (limited to 'gameloop/include/loopManager.h')
-rw-r--r--gameloop/include/loopManager.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/gameloop/include/loopManager.h b/gameloop/include/loopManager.h
new file mode 100644
index 0000000..03b07a9
--- /dev/null
+++ b/gameloop/include/loopManager.h
@@ -0,0 +1,18 @@
+#pragma once
+#include <SDL2/SDL.h>
+#include "window.h"
+class LoopManager{
+ public:
+ LoopManager();
+ void setup();
+ void loop();
+ private:
+
+
+ void processInput();
+ void update();
+ void render();
+ bool gameRunning;
+ WindowManager window;
+
+};