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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
commit | ca393b6b47618e48c107ad5c021d86700343648e (patch) | |
tree | 298bff793ee331566b6be1840c8d7404409b5198 /gameloop/CMakeLists.txt | |
parent | 8bf919f750807060f3ac2c640b8a02300af1733c (diff) |
move gameloop poc to mwe
Diffstat (limited to 'gameloop/CMakeLists.txt')
-rw-r--r-- | gameloop/CMakeLists.txt | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/gameloop/CMakeLists.txt b/gameloop/CMakeLists.txt deleted file mode 100644 index 6bc5017..0000000 --- a/gameloop/CMakeLists.txt +++ /dev/null @@ -1,28 +0,0 @@ -cmake_minimum_required(VERSION 3.5) -project(gameloop) - -# Set the C++ standard (optional, but good practice) -set(CMAKE_CXX_STANDARD 11) -set(CMAKE_CXX_STANDARD_REQUIRED True) - -# Find the SDL2 package -find_package(SDL2 REQUIRED) - -# Add your executable -set(SOURCES - src/loopManager - src/window.cpp - src/main.cpp - src/eventManager.cpp - src/gameObject.cpp - src/timer.cpp -) - -add_executable(gameloop ${SOURCES}) - -# Link the SDL2 library to your project -target_link_libraries(gameloop ${SDL2_LIBRARIES}) - -# Include SDL2 header files and project headers -target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) -target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) |