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authorJAROWMR <jarorutjes07@gmail.com>2025-01-07 22:07:32 +0100
committerJAROWMR <jarorutjes07@gmail.com>2025-01-07 22:07:32 +0100
commitf2028cd4def82f5f6a52392ff011f6d0fa4aa315 (patch)
tree149f7ff853c22cc5d7ce5f2917fbc277fa419b33 /game
parent055ca804ebe27ea77f1c09079f119a0526426e70 (diff)
correct naming
Diffstat (limited to 'game')
-rw-r--r--game/CMakeLists.txt12
-rw-r--r--game/GameScene.cpp6
-rw-r--r--game/coins/CoinPoolSubScene.cpp (renamed from game/coins/CoinPool.cpp)4
-rw-r--r--game/coins/CoinPoolSubScene.h (renamed from game/coins/CoinPool.h)2
-rw-r--r--game/menus/ButtonNextMainMenuSubScript.cpp (renamed from game/menus/ButtonNextMainMenuScript.cpp)6
-rw-r--r--game/menus/ButtonNextMainMenuSubScript.h (renamed from game/menus/ButtonNextMainMenuScript.h)2
-rw-r--r--game/menus/ButtonSetMainMenuSubScript.cpp (renamed from game/menus/ButtonSetMainMenuScript.cpp)6
-rw-r--r--game/menus/ButtonSetMainMenuSubScript.h (renamed from game/menus/ButtonSetMainMenuScript.h)2
-rw-r--r--game/menus/ButtonSetShopSubScript.cpp (renamed from game/menus/ButtonSetShopScript.cpp)6
-rw-r--r--game/menus/ButtonSetShopSubScript.h (renamed from game/menus/ButtonSetShopScript.h)2
-rw-r--r--game/menus/ButtonSubScene.cpp16
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp (renamed from game/menus/mainmenu/ButtonTransitionPreviewScript.cpp)8
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewSubScript.h (renamed from game/menus/mainmenu/ButtonTransitionPreviewScript.h)2
-rw-r--r--game/menus/mainmenu/MainMenuScene.cpp4
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.cpp (renamed from game/menus/mainmenu/TransitionStartScript.cpp)6
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.h (renamed from game/menus/mainmenu/TransitionStartScript.h)2
16 files changed, 42 insertions, 44 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index ccafc9b..de10433 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -26,20 +26,20 @@ add_executable(main
menus/BannerSubScene.cpp
menus/ButtonSubScene.cpp
menus/IButtonScript.cpp
- menus/ButtonSetShopScript.cpp
- menus/ButtonSetMainMenuScript.cpp
- menus/ButtonNextMainMenuScript.cpp
+ menus/ButtonSetShopSubScript.cpp
+ menus/ButtonSetMainMenuSubScript.cpp
+ menus/ButtonNextMainMenuSubScript.cpp
menus/FloatingWindowSubScene.cpp
menus/IFloatingWindowScript.cpp
menus/shop/ShopMenuScene.cpp
- menus/mainmenu/ButtonTransitionPreviewScript.cpp
+ menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
menus/mainmenu/ITransitionScript.cpp
menus/mainmenu/MainMenuScene.cpp
- menus/mainmenu/TransitionStartScript.cpp
+ menus/mainmenu/TransitionStartSubScript.cpp
menus/endgame/EndGameSubScene.cpp
menus/endgame/EndGameSubScript.cpp
coins/CoinSubScene.cpp
- coins/CoinPool.cpp
+ coins/CoinPoolSubScene.cpp
coins/CoinSystemScript.cpp
coins/CoinScript.cpp
hud/HudSubScene.cpp
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index fce8206..38ac4b1 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -2,8 +2,7 @@
#include "Config.h"
#include "MoveCameraManualyScript.h"
#include "StartGameScript.h"
-#include "coins/CoinSubScene.h"
-#include "coins/CoinPool.h"
+#include "coins/CoinPoolSubScene.h"
#include "coins/CoinSystemScript.h"
#include "background/BackgroundSubScene.h"
@@ -11,7 +10,6 @@
#include "hud/HudSubScene.h"
#include "hud/SpeedScript.h"
#include "menus/endgame/EndGameSubScene.h"
-#include "menus/endgame/EndGameSubScript.h"
#include "player/PlayerSubScene.h"
#include <cmath>
@@ -81,7 +79,7 @@ void GameScene::load_scene() {
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
//create coin pool
- CoinPool coin_system;
+ CoinPoolSubScene coin_system;
coin_system.create_coins(*this);
HudSubScene hud;
diff --git a/game/coins/CoinPool.cpp b/game/coins/CoinPoolSubScene.cpp
index 1d2d0de..05f6bfc 100644
--- a/game/coins/CoinPool.cpp
+++ b/game/coins/CoinPoolSubScene.cpp
@@ -1,10 +1,10 @@
-#include "CoinPool.h"
+#include "CoinPoolSubScene.h"
#include "CoinSubScene.h"
using namespace crepe;
using namespace std;
-void CoinPool::create_coins(crepe::Scene & scn) {
+void CoinPoolSubScene::create_coins(crepe::Scene & scn) {
int amount = 0;
CoinSubScene coin;
while(amount < this->MAXIMUM_AMOUNT){
diff --git a/game/coins/CoinPool.h b/game/coins/CoinPoolSubScene.h
index d94c352..7360051 100644
--- a/game/coins/CoinPool.h
+++ b/game/coins/CoinPoolSubScene.h
@@ -2,7 +2,7 @@
#include <crepe/api/Scene.h>
-class CoinPool {
+class CoinPoolSubScene {
public:
void create_coins(crepe::Scene & scn);
private:
diff --git a/game/menus/ButtonNextMainMenuScript.cpp b/game/menus/ButtonNextMainMenuSubScript.cpp
index 7ebb2cf..d6e315e 100644
--- a/game/menus/ButtonNextMainMenuScript.cpp
+++ b/game/menus/ButtonNextMainMenuSubScript.cpp
@@ -1,4 +1,4 @@
-#include "ButtonNextMainMenuScript.h"
+#include "ButtonNextMainMenuSubScript.h"
#include "MenusConfig.h"
#include "ValueBroker.h"
@@ -12,12 +12,12 @@
using namespace crepe;
using namespace std;
-void ButtonNextMainMenuScript::init(){
+void ButtonNextMainMenuSubScript::init(){
IButtonScript::init();
this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
}
-bool ButtonNextMainMenuScript::on_button_press(const ButtonPressEvent& e){
+bool ButtonNextMainMenuSubScript::on_button_press(const ButtonPressEvent& e){
RefVector<AudioSource> audios = this->get_components_by_name<AudioSource>("background_music");
for (AudioSource & audio : audios) {
diff --git a/game/menus/ButtonNextMainMenuScript.h b/game/menus/ButtonNextMainMenuSubScript.h
index b9f70b3..cb5c8ca 100644
--- a/game/menus/ButtonNextMainMenuScript.h
+++ b/game/menus/ButtonNextMainMenuSubScript.h
@@ -4,7 +4,7 @@
#include <crepe/api/Script.h>
-class ButtonNextMainMenuScript : public IButtonScript {
+class ButtonNextMainMenuSubScript : public IButtonScript {
public:
void init() override;
bool on_button_press(const crepe::ButtonPressEvent& e);
diff --git a/game/menus/ButtonSetMainMenuScript.cpp b/game/menus/ButtonSetMainMenuSubScript.cpp
index 1e4179c..2181f44 100644
--- a/game/menus/ButtonSetMainMenuScript.cpp
+++ b/game/menus/ButtonSetMainMenuSubScript.cpp
@@ -1,4 +1,4 @@
-#include "ButtonSetMainMenuScript.h"
+#include "ButtonSetMainMenuSubScript.h"
#include "MenusConfig.h"
#include <crepe/api/AudioSource.h>
@@ -7,12 +7,12 @@
using namespace crepe;
using namespace std;
-void ButtonSetMainMenuScript::init(){
+void ButtonSetMainMenuSubScript::init(){
IButtonScript::init();
this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
}
-bool ButtonSetMainMenuScript::on_button_press(const ButtonPressEvent& e){
+bool ButtonSetMainMenuSubScript::on_button_press(const ButtonPressEvent& e){
RefVector<AudioSource> audios = this->get_components_by_name<AudioSource>("background_music");
this->set_next_scene(MAINMENU_SCENE);
diff --git a/game/menus/ButtonSetMainMenuScript.h b/game/menus/ButtonSetMainMenuSubScript.h
index 13a33bf..40e2c11 100644
--- a/game/menus/ButtonSetMainMenuScript.h
+++ b/game/menus/ButtonSetMainMenuSubScript.h
@@ -4,7 +4,7 @@
#include <crepe/api/Script.h>
-class ButtonSetMainMenuScript : public IButtonScript {
+class ButtonSetMainMenuSubScript : public IButtonScript {
public:
void init() override;
bool on_button_press(const crepe::ButtonPressEvent& e);
diff --git a/game/menus/ButtonSetShopScript.cpp b/game/menus/ButtonSetShopSubScript.cpp
index 88639bd..67005a7 100644
--- a/game/menus/ButtonSetShopScript.cpp
+++ b/game/menus/ButtonSetShopSubScript.cpp
@@ -1,15 +1,15 @@
-#include "ButtonSetShopScript.h"
+#include "ButtonSetShopSubScript.h"
#include "MenusConfig.h"
using namespace crepe;
using namespace std;
-void ButtonSetShopScript::init(){
+void ButtonSetShopSubScript::init(){
IButtonScript::init();
this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
}
-bool ButtonSetShopScript::on_button_press(const ButtonPressEvent& e){
+bool ButtonSetShopSubScript::on_button_press(const ButtonPressEvent& e){
this->set_next_scene(SHOP_SCENE);
return false;
}
diff --git a/game/menus/ButtonSetShopScript.h b/game/menus/ButtonSetShopSubScript.h
index 434abc0..8edc7bf 100644
--- a/game/menus/ButtonSetShopScript.h
+++ b/game/menus/ButtonSetShopSubScript.h
@@ -4,7 +4,7 @@
#include <crepe/api/Script.h>
-class ButtonSetShopScript : public IButtonScript {
+class ButtonSetShopSubScript : public IButtonScript {
public:
void init() override;
bool on_button_press(const crepe::ButtonPressEvent& e);
diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp
index ea0df8a..5f7f2b0 100644
--- a/game/menus/ButtonSubScene.cpp
+++ b/game/menus/ButtonSubScene.cpp
@@ -1,11 +1,11 @@
#include "ButtonSubScene.h"
-#include "ButtonNextMainMenuScript.h"
-#include "ButtonSetMainMenuScript.h"
-#include "ButtonSetShopScript.h"
+#include "ButtonNextMainMenuSubScript.h"
+#include "ButtonSetMainMenuSubScript.h"
+#include "ButtonSetShopSubScript.h"
#include "IButtonScript.h"
#include "MenusConfig.h"
-#include "mainmenu/ButtonTransitionPreviewScript.h"
+#include "mainmenu/ButtonTransitionPreviewSubScript.h"
#include "../Config.h"
@@ -39,16 +39,16 @@ void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & dat
void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){
switch (data.script_type) {
case ScriptSelect::PREVIEW:
- button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewScript>();
+ button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewSubScript>();
break;
case ScriptSelect::SHOP:
- button_object.add_component<BehaviorScript>().set_script<ButtonSetShopScript>();
+ button_object.add_component<BehaviorScript>().set_script<ButtonSetShopSubScript>();
break;
case ScriptSelect::MAINMENU:
- button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuScript>();
+ button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuSubScript>();
break;
case ScriptSelect::NEXT:
- button_object.add_component<BehaviorScript>().set_script<ButtonNextMainMenuScript>();
+ button_object.add_component<BehaviorScript>().set_script<ButtonNextMainMenuSubScript>();
break;
case ScriptSelect::NONE:
button_object.add_component<BehaviorScript>().set_script<IButtonScript>();
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
index 084d02b..8c055ec 100644
--- a/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp
+++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
@@ -1,21 +1,21 @@
-#include "ButtonTransitionPreviewScript.h"
+#include "ButtonTransitionPreviewSubScript.h"
#include "../MenusConfig.h"
using namespace crepe;
using namespace std;
-void ButtonTransitionPreviewScript::init(){
+void ButtonTransitionPreviewSubScript::init(){
IButtonScript::init();
this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
}
-bool ButtonTransitionPreviewScript::on_button_press(const ButtonPressEvent& e){
+bool ButtonTransitionPreviewSubScript::on_button_press(const ButtonPressEvent& e){
if(!this->transition) this->transition = true;
return false;
}
-const char* ButtonTransitionPreviewScript::get_scene_name() const {
+const char* ButtonTransitionPreviewSubScript::get_scene_name() const {
// Provide the next scene defined in MainMenuConfig
return PREVIEW_SCENE;
}
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewScript.h b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
index 5973dbf..6e6b0b2 100644
--- a/game/menus/mainmenu/ButtonTransitionPreviewScript.h
+++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
@@ -4,7 +4,7 @@
#include "../IButtonScript.h"
-class ButtonTransitionPreviewScript : public ITransitionScript, public IButtonScript {
+class ButtonTransitionPreviewSubScript : public ITransitionScript, public IButtonScript {
public:
void init() override;
bool on_button_press(const crepe::ButtonPressEvent& e);
diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp
index 15cf6d5..e0dfbee 100644
--- a/game/menus/mainmenu/MainMenuScene.cpp
+++ b/game/menus/mainmenu/MainMenuScene.cpp
@@ -1,6 +1,6 @@
#include "MainMenuScene.h"
-#include "TransitionStartScript.h"
+#include "TransitionStartSubScript.h"
#include "MainMenuConfig.h"
#include "../ButtonSubScene.h"
@@ -29,7 +29,7 @@ void MainMenuScene::load_scene(){
Camera::Data{
.bg_color = Color::RED,
});
- camera_object.add_component<BehaviorScript>().set_script<TransitionStartScript>();
+ camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>();
//Button menu
diff --git a/game/menus/mainmenu/TransitionStartScript.cpp b/game/menus/mainmenu/TransitionStartSubScript.cpp
index 9b395de..6ad4673 100644
--- a/game/menus/mainmenu/TransitionStartScript.cpp
+++ b/game/menus/mainmenu/TransitionStartSubScript.cpp
@@ -1,15 +1,15 @@
-#include "TransitionStartScript.h"
+#include "TransitionStartSubScript.h"
#include "../MenusConfig.h"
using namespace crepe;
using namespace std;
-void TransitionStartScript::fixed_update(crepe::duration_t dt){
+void TransitionStartSubScript::fixed_update(crepe::duration_t dt){
if(this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true;
}
-const char* TransitionStartScript::get_scene_name() const {
+const char* TransitionStartSubScript::get_scene_name() const {
// Provide the next scene defined in MainMenuConfig
return START_SCENE;
}
diff --git a/game/menus/mainmenu/TransitionStartScript.h b/game/menus/mainmenu/TransitionStartSubScript.h
index c6df1b9..b41360d 100644
--- a/game/menus/mainmenu/TransitionStartScript.h
+++ b/game/menus/mainmenu/TransitionStartSubScript.h
@@ -2,7 +2,7 @@
#include "ITransitionScript.h"
-class TransitionStartScript : public ITransitionScript {
+class TransitionStartSubScript : public ITransitionScript {
public:
void fixed_update(crepe::duration_t dt) override;
const char* get_scene_name() const override;