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authorJAROWMR <jarorutjes07@gmail.com>2024-12-22 00:12:23 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-22 00:12:23 +0100
commita3097a20daaf58e4e3852bfb36315dc5e14d3e52 (patch)
treeeb628cc3ec9e92b917d2861fb9b58cc3676f5627 /game
parent7bcee4f662b20b8e2e7183bb6bd4cb061fa14e12 (diff)
parentf5d2ef9a5a335509f6ade05470938f0fbbbb74ad (diff)
Merge branch 'master' of github.com:lonkaars/crepe into jaro/main-menu
Diffstat (limited to 'game')
-rw-r--r--game/AquariumSubScene.cpp18
1 files changed, 6 insertions, 12 deletions
diff --git a/game/AquariumSubScene.cpp b/game/AquariumSubScene.cpp
index f4b20f6..40e22b7 100644
--- a/game/AquariumSubScene.cpp
+++ b/game/AquariumSubScene.cpp
@@ -14,8 +14,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_begin
= scn.new_object("aquarium_begin", "background", vec2(begin_x, 0));
- Asset aquarium_begin_asset{
- "asset/background/aquarium/glassTubeFG_1_TVOS.png"};
+ Asset aquarium_begin_asset{"asset/background/aquarium/glassTubeFG_1_TVOS.png"};
aquarium_begin.add_component<Sprite>(aquarium_begin_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 0,
@@ -25,8 +24,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_1
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_1_asset{
- "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ Asset aquarium_middle_1_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 2,
@@ -38,8 +36,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_2
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_2_asset{
- "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ Asset aquarium_middle_2_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 3,
@@ -49,8 +46,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_3
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_3_asset{
- "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ Asset aquarium_middle_3_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 4,
@@ -62,8 +58,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_4
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_4_asset{
- "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ Asset aquarium_middle_4_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 5,
@@ -74,8 +69,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
this->add_background(scn, begin_x);
GameObject aquarium_end = scn.new_object("aquarium_end", "background", vec2(begin_x, 0));
- Asset aquarium_end_asset{
- "asset/background/aquarium/glassTubeFG_2_TVOS.png"};
+ Asset aquarium_end_asset{"asset/background/aquarium/glassTubeFG_2_TVOS.png"};
aquarium_end.add_component<Sprite>(aquarium_end_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 1,